Hi Alex thanks, Do you mean I have to create a MShaderIstance?
I am using the MPxDrawOverride method of the footPrintNode example.
In that example the footPrint isn't trasparent, but it is slow.
I don't know, Probably I have to find a way to don't create the position list and triangles for every update.
I am creating the circle face the camera, multiplying every point with cameraPath.inclusiveMatrix() and objPath.inclusiveMatrix().inverse()