I'm very new to maya's API so this may be an obvious question.Given an MObject of selected components, what is the most efficient way of getting an MPointArray of their positions? For all points on an object I'm using MFnMesh.getPoints(MPointArray), but I haven't been able to find a function that fills an MPointArray from a component set. I was hoping MFnSingledIndexedComponent would have something :/. Is iterating over the components with MItMeshVertex the only way?
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