I've cleared my prefs, Maya.env, MAYA_SCRIPT_PATH, MAYA_MODULE_PATH, and PYTHONPATH variables to make sure there were no conflicts. This is what happens:
C:\Users\cvernon\Documents\Development>"C:\Program Files\Autodesk\Maya2015\bin\mayapy.exe" runtests.py
initialize maya
done initialize maya
pymel.internal.startup : DEBUG : startup.mayaInit: called
pymel.internal.startup : DEBUG : startup.mayaInit: maya already started - exiting
pymel.internal.factories : DEBUG : Loading api cache...
pymel.internal.startup : DEBUG : Loading the API cache from u'C:\\Program Files\\Autodesk\\Maya2015\\Python\\lib\\site-packages\\pymel\\cache\\mayaApi2015.zip'
pymel.internal.startup : DEBUG : Loading the API-MEL bridge from 'C:\\Program Files\\Autodesk\\Maya2015\\Python\\lib\\site-packages\\pymel\\cache\\mayaApiMelBridge.zip'
pymel.internal.factories : DEBUG : Initialized API Cache in in 0.22 sec
pymel.internal.factories : DEBUG : Loading cmd cache...
pymel.internal.startup : DEBUG : Loading the list of Maya commands from u'C:\\Program Files\\Autodesk\\Maya2015\\Python\\lib\\site-packages\\pymel\\cache\\mayaCmdsList2015.zip'
pymel.internal.factories : DEBUG : Initialized Cmd Cache in in 0.13 sec
pymel.core.uitypes : DEBUG : could not determine node type for AETemplate
pymel.internal.factories : DEBUG : MFnDagNode.model is deprecated
pymel.core : DEBUG : Adding pluginLoaded callback
pymel.core : DEBUG : Adding pluginUnloaded callback
pymel.internal.startup : DEBUG : finalizing
pymel.internal.startup : DEBUG : initMEL
pymel.internal.startup : DEBUG : running: createPreferencesOptVars.mel
pymel.internal.startup : DEBUG : running: createGlobalOptVars.mel
pymel.internal.startup : DEBUG : running: C:/Users/cvernon/Documents/maya\2015-x64\prefs\userPrefs.mel
pymel.internal.startup : DEBUG : running: initialStartup.mel
Warning: file: C:/Program Files/Autodesk/Maya2015/scripts/startup/initialStartup.mel line 195: Y-axis is already the Up-axis
pymel.internal.startup : DEBUG : running: initialPlugins.mel
pymel.core : DEBUG : Plugin loaded: modelingToolkitExt
pymel.core : DEBUG : Plugin loaded: modelingToolkit
pymel.core : DEBUG : Plugin loaded: dx11Shader
pymel.core : DEBUG : Adding command: dx11Shader
pymel.core : DEBUG : Running plugin-loaded nodes callback
pymel.core : DEBUG : Adding node: dx11Shader
pymel.core : DEBUG : Adding node: coneAngleToHotspotConverter
pymel.internal.startup : DEBUG : running: namedCommandSetup.mel
pymel.internal.startup : DEBUG : running: C:/Users/cvernon/Documents/maya\2015-x64\prefs\userNamedCommands.mel
pymel.internal.startup : DEBUG : running: C:/Users/cvernon/Documents/maya\2015-x64\prefs\pluginPrefs.mel
pymel.core : DEBUG : Plugin loaded: retargeterNodes
pymel.core : DEBUG : Running plugin-loaded nodes callback
pymel.core : DEBUG : Adding node: CustomRigDefaultMappingNode
pymel.core : DEBUG : Adding node: CustomRigRetargeterNode
pymel.core : DEBUG : Plugin loaded: mayaHIK
pymel.core : DEBUG : Adding command: HIKComputeReference
pymel.core : DEBUG : Adding command: HIKInitAxis
pymel.core : DEBUG : Adding command: GetHIKMatrixDecomposition
pymel.core : DEBUG : Adding command: GetHIKNode
pymel.core : DEBUG : Adding command: hikGetNodeCount
pymel.core : DEBUG : Adding command: GetHIKNodeName
pymel.core : DEBUG : Adding command: hikGetNodeIdFromName
pymel.core : DEBUG : Adding command: GetHIKEffectorCount
pymel.core : DEBUG : Adding command: GetHIKEffectorName
pymel.core : DEBUG : Adding command: hikGetEffectorIdFromName
pymel.core : DEBUG : Adding command: GetHIKChildCount
pymel.core : DEBUG : Adding command: GetHIKChildId
pymel.core : DEBUG : Adding command: GetHIKParentId
pymel.core : DEBUG : Adding command: GetFKIdFromEffectorId
pymel.core : DEBUG : Adding command: LoadHIKCharacterDefinition
pymel.core : DEBUG : Adding command: SaveHIKCharacterDefinition
pymel.core : DEBUG : Adding command: LoadHIKCharacterState
pymel.core : DEBUG : Adding command: LoadHIKEffectorSetState
pymel.core : DEBUG : Adding command: LoadHIKPropertySetState
pymel.core : DEBUG : Adding command: pushPinning
pymel.core : DEBUG : Adding command: popPinning
pymel.core : DEBUG : Adding command: isDescendentPulling
pymel.core : DEBUG : Adding command: HIKUiControl
pymel.core : DEBUG : Adding command: GetProperty2StateAttrNameFromHIKEffectorId
pymel.core : DEBUG : Adding command: hikBodyPart
pymel.core : DEBUG : Adding command: hikManip
pymel.core : DEBUG : Adding command: hikRigAlign
pymel.core : DEBUG : Adding command: hikRigSync
pymel.core : DEBUG : Adding command: ResetProperty2State
pymel.core : DEBUG : Adding command: HIKGetRemoteCharacterList
pymel.core : DEBUG : Adding command: hikCharacterToolWidget
pymel.core : DEBUG : Adding command: hikCustomRigToolWidget
pymel.core : DEBUG : Running plugin-loaded nodes callback
pymel.core : DEBUG : Adding node: HIKSolverNode
pymel.core : DEBUG : Adding node: HIKRetargeterNode
pymel.core : DEBUG : Adding node: HIKCharacterNode
pymel.core : DEBUG : Adding node: HIKSkeletonGeneratorNode
pymel.core : DEBUG : Adding node: HIKControlSetNode
pymel.core : DEBUG : Adding node: HIKEffectorFromCharacter
pymel.core : DEBUG : Adding node: HIKSK2State
pymel.core : DEBUG : Adding node: HIKFK2State
pymel.core : DEBUG : Adding node: HIKState2FK
pymel.core : DEBUG : Adding node: HIKState2SK
pymel.core : DEBUG : Adding node: HIKState2GlobalSK
pymel.core : DEBUG : Adding node: HIKEffector2State
pymel.core : DEBUG : Adding node: HIKState2Effector
pymel.core : DEBUG : Adding node: HIKProperty2State
pymel.core : DEBUG : Adding node: HIKPinning2State
pymel.core : DEBUG : Adding node: ComputeGlobal
pymel.core : DEBUG : Adding node: ComputeLocal
pymel.core : DEBUG : Adding node: HIKCharacterStateClient
pymel.core : DEBUG : Plugin loaded: GamePipeline
pymel.core : DEBUG : Adding command: GamePipeline
pymel.core : DEBUG : Plugin loaded: CloudImportExport
pymel.core : DEBUG : Adding command: CloudImportExport
pymel.core : DEBUG : Plugin loaded: tiffFloatReader
Initialized VP2.0 renderer {
Version : 5.3.2.800. Feature Level 5.
Adapter : AMD Radeon R9 200 / HD 7900 Series
Vendor ID: 4098. Device ID : 26520
Driver : aticfx64.dll:15.200.1062.1004.
API : DirectX V.11. Max texture size : 16384 * 16384.
Max tex coords : 32
Shader versions supported (Vertex: 5, Geometry: 5, Pixel 5).
Active stereo support available : 0
GPU Memory Limit : 3072 MB.
CPU Memory Limit: 31059 MB.
}
pymel.core : DEBUG : Plugin loaded: bifrostvisplugin
pymel.core : DEBUG : Running plugin-loaded nodes callback
pymel.core : DEBUG : Adding node: bifrostLiquidMaterial
pymel.core : DEBUG : Adding node: bifrostShape
pymel.core : DEBUG : Plugin loaded: ikSpringSolver
pymel.core : DEBUG : Adding command: ikSpringSolverRestPose
pymel.core : DEBUG : Adding command: ikSpringSolverCallbacks
pymel.core : DEBUG : Running plugin-loaded nodes callback
pymel.core : DEBUG : Adding node: ikSpringSolver
pymel.core : DEBUG : Plugin loaded: ik2Bsolver
pymel.core : DEBUG : Adding command: addIK2BsolverCallbacks
pymel.core : DEBUG : Running plugin-loaded nodes callback
pymel.core : DEBUG : Adding node: ik2Bsolver
Error: file: C:/Program Files/Autodesk/Maya2015/plug-ins/xgen/scripts/igInitialize.mel line 63: ImportError: file <mayaconsole> line 1: No module named xgenm
Error: Unable to execute igInitialize.mel.
Unable to execute igInitialize.mel.Error: line 0: ImportError: file <maya console> line 1: No module named xgenm
Error: Unable to execute xgen.mel.
Unable to execute xgen.mel.pymel.core : DEBUG : Plugin loaded: xgenToolkit
pymel.core : DEBUG : Adding command: xgmAddGuide
pymel.core : DEBUG : Adding command: xgmPreview
pymel.core : DEBUG : Adding command: xgmDraRender
pymel.core : DEBUG : Adding command: xgmFileRender
pymel.core : DEBUG : Adding command: xgmPointRender
pymel.core : DEBUG : Adding command: xgmBakeGuideVertices
pymel.core : DEBUG : Adding command: xgmSetActive
pymel.core : DEBUG : Adding command: xgmBindPatches
pymel.core : DEBUG : Adding command: xgmCopyDescription
pymel.core : DEBUG : Adding command: xgmMoveDescription
pymel.core : DEBUG : Adding command: xgmSetGuideCVCount
pymel.core : DEBUG : Adding command: xgmExportToP3D
pymel.core : DEBUG : Adding command: xgmClumpMap
pymel.core : DEBUG : Adding command: xgmNullRender
pymel.core : DEBUG : Adding command: xgmMelRender
pymel.core : DEBUG : Adding command: xgmParticleRender
pymel.core : DEBUG : Adding command: xgmPromoteRender
pymel.core : DEBUG : Adding command: xgmGuideRender
pymel.core : DEBUG : Adding command: xgmSelectedPrims
pymel.core : DEBUG : Adding command: xgmDensityComp
pymel.core : DEBUG : Adding command: xgmGuideGeom
pymel.core : DEBUG : Adding command: xgmSetArchiveSize
pymel.core : DEBUG : Adding command: xgmCurveToGuide
pymel.core : DEBUG : Adding command: xgmSyncPatchVisibility
pymel.core : DEBUG : Adding command: xgmPolyToGuide
pymel.core : DEBUG : Adding command: xgmRebuildCurve
pymel.core : DEBUG : Adding command: xgmWrapXGen
pymel.core : DEBUG : Adding command: xgmPatchInfo
pymel.core : DEBUG : Adding command: xgmFindAttachment
pymel.core : DEBUG : Adding command: xgmInterpSetup
pymel.core : DEBUG : Adding command: xgmPushOver
pymel.core : DEBUG : Adding command: xgmPoints
pymel.core : DEBUG : Adding command: xgmExport
pymel.core : DEBUG : Adding command: xgmSetAttr
pymel.core : DEBUG : Adding command: geoUtils
pymel.core : DEBUG : Adding command: muMessageAdd
pymel.core : DEBUG : Adding command: muMessageDelete
pymel.core : DEBUG : Adding command: muMessageQuery
pymel.core : DEBUG : Adding command: igBrush
pymel.core : DEBUG : Adding command: iGroom
pymel.core : DEBUG : Adding command: igConvertToLogical
pymel.core : DEBUG : Adding command: ptexBake
pymel.core : DEBUG : Adding command: createPtexUV
pymel.core : DEBUG : Running plugin-loaded nodes callback
pymel.core : DEBUG : Adding node: xgmPalette
pymel.core : DEBUG : Adding node: xgmDescription
pymel.core : DEBUG : Adding node: xgmPatch
pymel.core : DEBUG : Adding node: xgmMakeGuide
pymel.core : DEBUG : Adding node: xgmGuide
pymel.core : DEBUG : Adding node: xgmGuideManip
pymel.internal.factories : DEBUG : could not create a PyNode for manipulator type xgmGuideManip
pymel.core : DEBUG : Adding node: xgmPointsManip
pymel.internal.factories : DEBUG : could not create a PyNode for manipulator type xgmPointsManip
pymel.core : DEBUG : Adding node: xgmConnectivity
pymel.core : DEBUG : Adding node: xgmPointsViewer
pymel.core : DEBUG : Adding node: xgmNurbsPatch
pymel.core : DEBUG : Adding node: xgmSubdPatch
pymel.core : DEBUG : Adding node: xgmArchiveGuide
pymel.core : DEBUG : Adding node: xgmCardGuide
pymel.core : DEBUG : Adding node: createPtexUV
pymel.core : DEBUG : Adding node: xgmSphereGuide
pymel.core : DEBUG : Adding node: xgmSplineGuide
pymel.core : DEBUG : Adding node: igBrushManip
pymel.internal.factories : DEBUG : could not create a PyNode for manipulator type igBrushManip
pymel.core : DEBUG : Adding node: igmDescription
AbcExport v1.0 using Alembic 1.5.4 (built May 8 2014 13:47:10)
pymel.core : DEBUG : Plugin loaded: AbcExport
pymel.core : DEBUG : Adding command: AbcExport
pymel.core : DEBUG : Plugin loaded: fbxmaya
pymel.core : DEBUG : Adding command: FBXImport
pymel.core : DEBUG : Adding command: FBXExport
pymel.core : DEBUG : Adding command: FBXResetImport
pymel.core : DEBUG : Adding command: FBXResetExport
pymel.core : DEBUG : Adding command: FBXImportOCMerge
pymel.core : DEBUG : Adding command: FBXPushSettings
pymel.core : DEBUG : Adding command: FBXPopSettings
pymel.core : DEBUG : Adding command: FBXLoadImportPresetFile
pymel.core : DEBUG : Adding command: FBXLoadExportPresetFile
pymel.core : DEBUG : Adding command: FBXLoadMBImportPresetFile
pymel.core : DEBUG : Adding command: FBXLoadMBExportPresetFile
pymel.core : DEBUG : Adding command: FBXImportShowUI
pymel.core : DEBUG : Adding command: FBXImportGenerateLog
pymel.core : DEBUG : Adding command: FBXImportMode
pymel.core : DEBUG : Adding command: FBXImportMergeBackNullPivots
pymel.core : DEBUG : Adding command: FBXImportConvertDeformingNullsToJoint
pymel.core : DEBUG : Adding command: FBXImportHardEdges
pymel.core : DEBUG : Adding command: FBXImportUnlockNormals
pymel.core : DEBUG : Adding command: FBXImportProtectDrivenKeys
pymel.core : DEBUG : Adding command: FBXImportMergeAnimationLayers
pymel.core : DEBUG : Adding command: FBXImportResamplingRateSource
pymel.core : DEBUG : Adding command: FBXImportSetMayaFrameRate
pymel.core : DEBUG : Adding command: FBXImportQuaternion
pymel.core : DEBUG : Adding command: FBXImportSetLockedAttribute
pymel.core : DEBUG : Adding command: FBXImportAxisConversionEnable
pymel.core : DEBUG : Adding command: FBXImportScaleFactor
pymel.core : DEBUG : Adding command: FBXImportUpAxis
pymel.core : DEBUG : Adding command: FBXImportAutoAxisEnable
pymel.core : DEBUG : Adding command: FBXImportForcedFileAxis
pymel.core : DEBUG : Adding command: FBXImportCacheFile
pymel.core : DEBUG : Adding command: FBXImportSkins
pymel.core : DEBUG : Adding command: FBXImportShapes
pymel.core : DEBUG : Adding command: FBXImportCameras
pymel.core : DEBUG : Adding command: FBXImportLights
pymel.core : DEBUG : Adding command: FBXImportFillTimeline
pymel.core : DEBUG : Adding command: FBXImportConstraints
pymel.core : DEBUG : Adding command: FBXImportSkeletonDefinitionsAs
pymel.core : DEBUG : Adding command: FBXExportShowUI
pymel.core : DEBUG : Adding command: FBXExportGenerateLog
pymel.core : DEBUG : Adding command: FBXExportFileVersion
pymel.core : DEBUG : Adding command: FBXExportApplyConstantKeyReducer
pymel.core : DEBUG : Adding command: FBXExportQuaternion
pymel.core : DEBUG : Adding command: FBXExportSkins
pymel.core : DEBUG : Adding command: FBXExportShapes
pymel.core : DEBUG : Adding command: FBXExportCameras
pymel.core : DEBUG : Adding command: FBXExportLights
pymel.core : DEBUG : Adding command: FBXExportInstances
pymel.core : DEBUG : Adding command: FBXExportReferencedContainersContent
pymel.core : DEBUG : Adding command: FBXExportReferencedAssetsContent
pymel.core : DEBUG : Adding command: FBXExportBakeComplexStart
pymel.core : DEBUG : Adding command: FBXExportBakeComplexEnd
pymel.core : DEBUG : Adding command: FBXExportBakeComplexStep
pymel.core : DEBUG : Adding command: FBXExportEmbeddedTextures
pymel.core : DEBUG : Adding command: FBXExportConvert2Tif
pymel.core : DEBUG : Adding command: FBXExportInAscii
pymel.core : DEBUG : Adding command: FBXExportBakeComplexAnimation
pymel.core : DEBUG : Adding command: FBXExportBakeResampleAnimation
pymel.core : DEBUG : Adding command: FBXExportUseSceneName
pymel.core : DEBUG : Adding command: FBXExportAnimationOnly
pymel.core : DEBUG : Adding command: FBXExportSplitAnimationIntoTakes
pymel.core : DEBUG : Adding command: FBXExportDeleteOriginalTakeOnSplitAnimation
pymel.core : DEBUG : Adding command: FBXExportHardEdges
pymel.core : DEBUG : Adding command: FBXExportTangents
pymel.core : DEBUG : Adding command: FBXExportSmoothMesh
pymel.core : DEBUG : Adding command: FBXExportSmoothingGroups
pymel.core : DEBUG : Adding command: FBXExportFinestSubdivLevel
pymel.core : DEBUG : Adding command: FBXExportInputConnections
pymel.core : DEBUG : Adding command: FBXExportConstraints
pymel.core : DEBUG : Adding command: FBXExportSkeletonDefinitions
pymel.core : DEBUG : Adding command: FBXExportCacheFile
pymel.core : DEBUG : Adding command: FBXExportQuickSelectSetAsCache
pymel.core : DEBUG : Adding command: FBXExportTriangulate
pymel.core : DEBUG : Adding command: FBXExportColladaTriangulate
pymel.core : DEBUG : Adding command: FBXExportColladaSingleMatrix
pymel.core : DEBUG : Adding command: FBXExportColladaFrameRate
pymel.core : DEBUG : Adding command: FBXResamplingRate
pymel.core : DEBUG : Adding command: FBXRead
pymel.core : DEBUG : Adding command: FBXClose
pymel.core : DEBUG : Adding command: FBXGetTakeCount
pymel.core : DEBUG : Adding command: FBXGetTakeIndex
pymel.core : DEBUG : Adding command: FBXGetTakeName
pymel.core : DEBUG : Adding command: FBXGetTakeComment
pymel.core : DEBUG : Adding command: FBXGetTakeLocalTimeSpan
pymel.core : DEBUG : Adding command: FBXGetTakeReferenceTimeSpan
pymel.core : DEBUG : Adding command: FBXImportConvertUnitString
pymel.core : DEBUG : Adding command: FBXExportConvertUnitString
pymel.core : DEBUG : Adding command: FBXExportAxisConversionMethod
pymel.core : DEBUG : Adding command: FBXExportUpAxis
pymel.core : DEBUG : Adding command: FBXExportScaleFactor
pymel.core : DEBUG : Adding command: FBXProperties
pymel.core : DEBUG : Adding command: FBXProperty
pymel.core : DEBUG : Adding command: FBXExportUseTmpFilePeripheral
pymel.core : DEBUG : Adding command: FBXUICallBack
pymel.core : DEBUG : Adding command: FBXUIShowOptions
pymel.core : DEBUG : Plugin loaded: gameFbxExporter
pymel.core : DEBUG : Adding command: gameExporter
pymel.core : DEBUG : Running plugin-loaded nodes callback
pymel.core : DEBUG : Adding node: gameFbxExporter
pymel.core : DEBUG : Plugin loaded: VectorRender
pymel.core : DEBUG : Adding command: vectorize
pymel.core : DEBUG : Running plugin-loaded nodes callback
pymel.core : DEBUG : Adding node: vectorRenderGlobals
pymel.core : DEBUG : Plugin loaded: OpenEXRLoader
pymel.core : DEBUG : Plugin loaded: Unfold3D
pymel.core : DEBUG : Adding command: Unfold3D
pymel.core : DEBUG : Running plugin-loaded nodes callback
pymel.core : DEBUG : Adding node: Unfold3DUnfold
pymel.core : DEBUG : Adding node: Unfold3DOptimize
pymel.core : DEBUG : Plugin loaded: mayaCharacterization
pymel.core : DEBUG : Adding command: characterizationToolUICmd
Error: file: C:/Program Files/Autodesk/Maya2015/scripts/muscle/cMuscle.mel line 112: UI commands can't be run in batch mode.
pymel.core : DEBUG : Plugin loaded: MayaMuscle
pymel.core : DEBUG : Adding command: cMuscleAbout
pymel.core : DEBUG : Adding command: cMuscleWeight
pymel.core : DEBUG : Adding command: cMuscleQuery
pymel.core : DEBUG : Adding command: cMuscleBindSticky
pymel.core : DEBUG : Adding command: cMuscleRelaxSetup
pymel.core : DEBUG : Adding command: cMuscleSplineBind
pymel.core : DEBUG : Adding command: cMuscleCache
pymel.core : DEBUG : Adding command: cMuscleWeightSave
pymel.core : DEBUG : Adding command: cMuscleWeightMirror
pymel.core : DEBUG : Adding command: cMuscleCompIndex
pymel.core : DEBUG : Adding command: cMuscleWeightDefault
pymel.core : DEBUG : Adding command: cMuscleSimulate
pymel.core : DEBUG : Adding command: cMuscleRayIntersect
pymel.core : DEBUG : Adding command: cMuscleWeightPrune
pymel.core : DEBUG : Running plugin-loaded nodes callback
pymel.core : DEBUG : Adding node: cMuscleObject
pymel.core : DEBUG : Adding node: cMuscleSystem
pymel.core : DEBUG : Adding node: cMuscleDirection
pymel.core : DEBUG : Adding node: cMuscleStretch
pymel.core : DEBUG : Adding node: cMuscleDisplay
pymel.core : DEBUG : Adding node: cMuscleSpline
pymel.core : DEBUG : Adding node: cMuscleSplineDeformer
pymel.core : DEBUG : Adding node: cMuscleSurfAttach
pymel.core : DEBUG : Adding node: cMuscleShader
pymel.core : DEBUG : Adding node: cMuscleKeepOut
pymel.core : DEBUG : Adding node: cMuscleDisplace
pymel.core : DEBUG : Adding node: cMuscleMultiCollide
pymel.core : DEBUG : Adding node: cMuscleCreator
pymel.core : DEBUG : Adding node: cMuscleDebug
pymel.core : DEBUG : Adding node: cMuscleSmartCollide
pymel.core : DEBUG : Adding node: cMuscleFalloff
pymel.core : DEBUG : Adding node: cMuscleSmartConstraint
pymel.core : DEBUG : Adding node: cMuscleRelative
pymel.core : DEBUG : Plugin loaded: rotateHelper
pymel.core : DEBUG : Running plugin-loaded nodes callback
pymel.core : DEBUG : Adding node: rotateHelper
pymel.core : DEBUG : Plugin loaded: AutodeskPacketFile
pymel.core : DEBUG : Adding command: apfEntityNode
pymel.core : DEBUG : Running plugin-loaded nodes callback
pymel.core : DEBUG : Adding node: apfFileNode
pymel.core : DEBUG : Adding node: apfEntityNode
pymel.core : DEBUG : Plugin loaded: DirectConnect
pymel.core : DEBUG : Plugin loaded: matrixNodes
pymel.core : DEBUG : Running plugin-loaded nodes callback
pymel.core : DEBUG : Adding node: decomposeMatrix
pymel.core : DEBUG : Adding node: composeMatrix
pymel.core : DEBUG : Adding node: inverseMatrix
pymel.core : DEBUG : Adding node: transposeMatrix
AbcImport v1.0 using Alembic 1.5.4 (built May 8 2014 13:47:10)
pymel.core : DEBUG : Plugin loaded: AbcImport
pymel.core : DEBUG : Adding command: AbcImport
pymel.core : DEBUG : Running plugin-loaded nodes callback
pymel.core : DEBUG : Adding node: AlembicNode
11 errors generated.
Error while processing C:\Program Files\Autodesk\Maya2015\plug-ins\bifrost\db\presets\__rootincludeall__.h.
pymel.core : DEBUG : Plugin loaded: BifrostMain
pymel.core : DEBUG : Adding command: gbGameCommand
pymel.core : DEBUG : Adding command: bifrostCreateMayaView
pymel.core : DEBUG : Adding command: gbLogManager
pymel.core : DEBUG : Adding command: mw_vpe
pymel.core : DEBUG : Adding command: ProcessEvents
pymel.core : DEBUG : Adding command: mw_FloatingMaya
pymel.core : DEBUG : Adding command: aminocompound
pymel.core : DEBUG : Adding command: applicationcomplex
pymel.core : DEBUG : Adding command: bifrostproject
pymel.core : DEBUG : Plugin loaded: autoLoader
pymel.core : DEBUG : Adding command: moduleDetectionLogic
pymel.core : DEBUG : Plugin loaded: gpuCache
pymel.core : DEBUG : Adding command: gpuCache
pymel.core : DEBUG : Running plugin-loaded nodes callback
pymel.core : DEBUG : Adding node: gpuCache
pymel.core : DEBUG : Plugin loaded: sceneAssembly
pymel.core : DEBUG : Adding command: adskRepresentation
pymel.core : DEBUG : Running plugin-loaded nodes callback
pymel.core : DEBUG : Adding node: assemblyDefinition
pymel.core : DEBUG : Adding node: assemblyReference
pymel.core : DEBUG : Adding node: adskPrepareRenderGlobals
pymel.core : DEBUG : Plugin loaded: Substance
pymel.core : DEBUG : Adding command: sbs_SetEngine
pymel.core : DEBUG : Adding command: sbs_GetEngine
pymel.core : DEBUG : Adding command: sbs_GoToMarketPlace
pymel.core : DEBUG : Adding command: sbs_EditSubstance
pymel.core : DEBUG : Adding command: sbs_SetGlobalTextureWidth
pymel.core : DEBUG : Adding command: sbs_GetGlobalTextureWidth
pymel.core : DEBUG : Adding command: sbs_SetGlobalTextureHeight
pymel.core : DEBUG : Adding command: sbs_GetGlobalTextureHeight
pymel.core : DEBUG : Adding command: sbs_SetEditionModeScale
pymel.core : DEBUG : Adding command: sbs_GetEditionModeScale
pymel.core : DEBUG : Adding command: sbs_IsSubstanceRelocalized
pymel.core : DEBUG : Adding command: sbs_GetGraphsNamesFromSubstanceNode
pymel.core : DEBUG : Adding command: sbs_GetPackageFullPathNameFromSubstanceNode
pymel.core : DEBUG : Adding command: sbs_GetChannelsNamesFromSubstanceNode
pymel.core : DEBUG : Adding command: sbs_GetAllInputsFromSubstanceNode
pymel.core : DEBUG : Adding command: sbs_GetEnumCount
pymel.core : DEBUG : Adding command: sbs_GetEnumName
pymel.core : DEBUG : Adding command: sbs_GetEnumValue
pymel.core : DEBUG : Adding command: sbs_AffectedByAllInputs
pymel.core : DEBUG : Adding command: sbs_AffectTheseAttributes
pymel.core : DEBUG : Adding command: sbs_GetSubstanceBuildVersion
pymel.core : DEBUG : Adding command: sbs_SetBakeFormat
pymel.core : DEBUG : Adding command: sbs_GetBakeFormat
pymel.core : DEBUG : Running plugin-loaded nodes callback
pymel.core : DEBUG : Adding node: substance
pymel.core : DEBUG : Adding node: substanceOutput
pymel.core : DEBUG : Plugin loaded: OneClick
pymel.core : DEBUG : Adding command: OneClickExecute
pymel.core : DEBUG : Adding command: OneClickMenuExecute
pymel.core : DEBUG : Adding command: OneClickDispatch
pymel.core : DEBUG : Adding command: OneClickGetState
pymel.core : DEBUG : Adding command: OneClickSetCallback
pymel.core : DEBUG : Adding command: OneClickDisconnect
pymel.core : DEBUG : Adding command: OneClickAcknowledge
pymel.core : DEBUG : Adding command: OneClickAcknowledgeCallback
pymel.core : DEBUG : Adding command: OneClickMotionBuilderSendToCurrentScene
pymel.core : DEBUG : Adding command: OneClickSetupMotionBuilderCharacterStream
pymel.core : DEBUG : Adding command: OneClickFetchRemoteCharacter
pymel.core : DEBUG : Adding command: OneClickGetContactingAppName
pymel.core : DEBUG : Plugin loaded: shaderFXPlugin
pymel.core : DEBUG : Adding command: shaderfx
pymel.core : DEBUG : Running plugin-loaded nodes callback
pymel.core : DEBUG : Adding node: ShaderfxShader
pymel.core : DEBUG : Adding node: StingrayPBS
pymel.core : DEBUG : Plugin loaded: bifrostshellnode
pymel.core : DEBUG : Adding command: bifrost
pymel.core : DEBUG : Running plugin-loaded nodes callback
pymel.core : DEBUG : Adding node: bifrostContainer
pymel.core : DEBUG : Adding node: bifrostAttrNotifier
pymel.core : DEBUG : Plugin loaded: ArubaTessellator
Error: file: C:/Program Files/Autodesk/Maya2015/scripts/startup/autoLoadPlugin.mel line 46: ImportError: file C:/Program Files/Autodesk/Maya2015/plug-ins/xgen/plug-ins/xgenMR.py line 9: No module named xgenm
Warning: file: C:/Program Files/Autodesk/Maya2015/scripts/startup/autoLoadPlugin.mel line 46: Failed to run file: C:/Program Files/Autodesk/Maya2015/plug-ins/xgen/plug-ins/xgenMR.py
pymel.core : DEBUG : Plugin loaded: xgenMR
pymel : ERROR : Failed to get controlCommand list from xgenMR
pymel : ERROR : Failed to get modelEditorCommand list from xgenMR
pymel : ERROR : Failed to get command list from xgenMR
pymel : ERROR : Failed to get constraintCommand list from xgenMR
pymel.core : ERROR : Failed to get depend nodes list from xgenMR
Error: file: C:/Program Files/Autodesk/Maya2015/scripts/startup/autoLoadPlugin.mel line 46: (xgenMR)
pymel.core : DEBUG : Plugin loaded: quatNodes
pymel.core : DEBUG : Running plugin-loaded nodes callback
pymel.core : DEBUG : Adding node: quatToEuler
pymel.core : DEBUG : Adding node: eulerToQuat
pymel.core : DEBUG : Adding node: quatInvert
pymel.core : DEBUG : Adding node: quatConjugate
pymel.core : DEBUG : Adding node: quatNegate
pymel.core : DEBUG : Adding node: quatNormalize
pymel.core : DEBUG : Adding node: quatAdd
pymel.core : DEBUG : Adding node: quatSub
pymel.core : DEBUG : Adding node: quatProd
pymel.internal.startup : DEBUG : done running mel files
done import pymel