I'm trying to wrap my head around the new componentTag workflow from maya2022+, but I find the documentation somewhat light on this topic.
I understand I can interact with component tags using a
MFnGeometryData, but every command seems to expect so called "keys", which, based on the C++ doc, seems to be strings. But I have no clue what those keys are. Any idea how I can query componentTags for a given deformer with the api? And follow up question, how do I query what's vertices/faces/edges are actually in those components (similar to cmds.geometryAttrInfo), using the api?