Uv edit not triggering dirty propagation

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Janos Hunyadi

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Aug 8, 2014, 3:40:21 AM8/8/14
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I have a node that has an input compound mesh array. When I move the transform, or edit the mesh, the compute fires, node works fine. But if I edit the uv's on the input meshes, nothing happens, no dirty propagation.

Any ideas? 
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