Thanks Justin.
I have another related question.
Is there a way I can grow the bodyParts list by doing this bodyParts.extend(sl=True) rather than bodyParts.extend(leftEye) In other words, tell it the current object should be added to the list rather than having to explicitly give it a name ?
The extend() method is part of the python list type, not Maya's command module. So it has no knowledge of Maya and its selection system. You can however reduce your two lines into one by passing the results of one call to another, and avoiding the temp variable
bodyParts.extend(mc.polySphere(name='leftEye#',ch=0))
If you don't like how that reads, you can use another form of extending a list. The += operator on a list is actually implemented to do the extend(), with the right side extending the left
bodyParts += mc.polySphere(name='leftEye#',ch=0)
bodyParts=[]
#len(bodyParts)
# left eye
leftEye = mc.polySphere(name='leftEye#',ch=0)
bodyParts.extend(leftEye)
# left proboscis
LProboscis = mc.polyCylinder(name='leftProboscis',ch=0)
bodyParts.extend(LProboscis)
# left wing A
L_WingA = mc.polySphere(n='leftWingA',ch=0)
bodyParts.extend(L_WingA)
# left wing B
L_WingB = mc.polySphere(n='leftWingB',ch=0)
bodyParts.extend(L_WingB)
# left wing C
L_WingC = mc.polySphere(n='leftWingC',ch=0)
bodyParts.extend(L_WingC)
# Put it all in a group
insectGroup = mc.group(empty=True, name='Group_Insect_#')
mc.parent(bodyParts,insectGroup)
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