MPxDrawOverride without using a MPxLocatorNode

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Alejandro

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Dec 6, 2024, 1:53:14 PM12/6/24
to Python Programming for Autodesk Maya
Hi I'm trying to make a simple plugin that draws something in the camera viewport, however I would like it not to get hidden when locators are unselected in the viewport

Hi, is there a way to use MPxDrawOverride without using a MPxLocatorNode ?
or to avoid filtering it ?

thank you


draw.png

Alejandro

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Dec 6, 2024, 3:40:10 PM12/6/24
to Python Programming for Autodesk Maya
ok I used MPxSurfaceShape instead and seems to work.
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