I wouldn't say gimbal lock more as a function of how Euler rotations work within the gimbal system that constrains them: You can have the exact same "heading" of the local axis between to objects, but they got there by rotating in completely opposite directions. For example, one rotated with all positive values, and the other rotated with all negative values, but ultimately they keep rotating until they line up. Or in your case, one rotated -122 on z, while the other spun all over the place to get to the same heading. Both legit.You said "identical rotation but difference rotate-value": I'd rephrase that: "Identical orientations (meaning, same worldspace matrix values), but different rotate values"
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