I don't have any experience with compiling Maya plugins with Visual Studio, but as a random guess it sounds like it isn't actually linking against Maya? I wouldn't think you would need the VS runtime on the target machine, if it is just going to link against Maya. Maybe I am totally wrong.
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Set up a virtual machine - such as VMWare or VirtualBox - and try it out on a clean Windows install.
In general, anything built using Visual Studio requires a re-distributable for the corresponding version; e.g. Visual Studio 2010 will link against dlls that your users can get a hold of via the Visual Studio 2010 re-distributable.
But you can also bundle them. You’re typically looking for two dll’s; msvcr100 and msvcp100 for the 2010 version, but it depends on what you use. For example, here’s all files included in the 2013 re-distributable.
mfc120.dll
mfc120u.dll
mfcm120.dll
mfcm120u.dll
msvcp120.dll
msvcr120.dll
vcamp120.dll
vcomp120.dll
That, along with any other libraries you dynamically linked with will need to be included.
You can use Dependency Walker to find out exactly which; it hooks into an executable and “spies” on which libraries it imports.
It can be a bit cryptic to use at first but it’s the go-to tool for these type of situations.
Good luck!
Best,
Marcus
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Open the project's Property Pages dialog box. For details, see How to: Open Project Property Pages.
Expand the C/C++ folder.
Select the Code Generation property page.
Modify the Runtime Library property.
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