hi John ,
i am just about leaving the door and will try to follow your message
tomorrow , when i find the time .
thanx for your help , i will see tomorrow , if i can get my plugin to
run as pyc
:) sim.On
John Creson schrieb:
> It looks like it's using the .py file that just imports everything
> from the module to encourage maya to properly load the plugin.
>
> So, the one line Plugin file is needed so you can loadPlugin on it,
> which sets maya up properly to register the plugin. Thus navigating
> around the need to loadPlugin on a .py file while wanting to
> distribute .pyc files.
>
> If you're unsure of what to put into the __init__.pyc file, don't
> worry too much, try with an empty file, or check out pymel's for some
> hints on what is possible. The init file allows Python to recoginse
> the containing folder as a module (almost like looking at all the
> files within it's folder as being part of one big text file broken up
> into understandable parts.)
>
> On Wed, Apr 1, 2009 at 10:58 AM, Simon <
sim.mn...@googlemail.com
> <mailto:
sim.mn...@googlemail.com>> wrote:
>
>
> hi John ,
>
> thanx for your answer . i already tried to "import" my plugin
> within the
> scripteditor , and maya created the .pyc-file but i remember maya
> reported me some errors , that he "cant import" the *.py-file ( i
> think
> , that is because you cannot "import" scripted-plugins)
>
> so , as you described , the pyc did not load proper in the
> plugin-manager .
>
> on
highend3d.com <
http://highend3d.com> i found one python plugin
> ( stretchIK ) , that uses pyc
> .... but inside the zip from highend , there is next to the pyc also a
> __init__.pyc , and i dont know , how to create this __init__pyc in
> order
> to initialize the plugin proper , or if there is a better way , of
> compiling scripted-plugins , as i did not find any information on the
> net , yet , about - compiling python-plugins .
>
> here is a link to the file i mentioned , that uses a pyc-file
>
http://highend3d.com/maya/downloads/plugins/animation/Stretchy-ik-4863.html
>
> so maybe anyone can explain , that would be very nice
>
> have a nice day
> Sim.On
>
>
>
>
> John Creson schrieb:
> > compiling it is not an issue, just load the plugin and Python makes
> > the .pyc in the file next to the plugin.
> > Getting Maya to load in the .pyc file is another question.
> >
> > On Wed, Apr 1, 2009 at 3:56 AM, sim.On
> <
sim.mn...@googlemail.com <mailto:
sim.mn...@googlemail.com>
> > <mailto:
sim.mn...@googlemail.com