Precaching image sequences in Maya

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likage

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Jul 12, 2019, 5:06:58 PM7/12/19
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Are there any ways to pre-cache image sequences as they are used in imagePlanes?

Currently, I am using the `ffmpeg` command in which it converts a video source, eg. .mov into an image sequence. While the image may be generated in 720, there are times where my maya scene will becomes slows (I have more than 1 imagePlane/ sequences...)

Adding on, I am using more than just .jpg, in which there may be times I may be using either .png or .exr too.

Justin Israel

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Jul 12, 2019, 5:15:22 PM7/12/19
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On Sat, Jul 13, 2019, 9:07 AM likage <dissid...@gmail.com> wrote:
Are there any ways to pre-cache image sequences as they are used in imagePlanes?

Does the file node documentation about image sequence caching help? 


"
Use Interactive Sequence Caching
Interactive Sequence Caching is used for caching file textures when animating textures to play the animation at regular speed.

Currently, I am using the `ffmpeg` command in which it converts a video source, eg. .mov into an image sequence. While the image may be generated in 720, there are times where my maya scene will becomes slows (I have more than 1 imagePlane/ sequences...)

Adding on, I am using more than just .jpg, in which there may be times I may be using either .png or .exr too.

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likage

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Jul 12, 2019, 6:57:25 PM7/12/19
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Hi Justin,

Tried out the method you have suggested, it does works to a certain extent but not exactly what I am looking for (I apologize for the way I have phrase my question now that I re-read it)

It is more of "I wanted the image sequences to play smoothly on the go".. But even so, I realized that even with the use of image planes, my scene was somewhat choppy/ lagging to begin with due to the x number of rigs used within the scene, eg. tried to scrub within a 10 frames range, at some frames, it took slightly longer than the other.

I suppose, in cases like this, Maya is trying to display the number of items in the scene and the imagePlanes/ sequences got affected by it as well?
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