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to Python Programming for Autodesk Maya
hello, so I was trying the python plugin footPrint.py. http://help.autodesk.com/view/MAYAUL/2016/ENU/?guid=__py_ref_scripted_2py_foot_print_node__geometry_override_8py_example_html it is supposed to be visible with geometry right? so if you put it inside a polycube you should see the foot print. I don´t get that result. Is there any maya plugin that should be checked to get the geometry override? the file is given by autodesk so it should be working. any bugs in maya 2016? I´ve read in this forum that people advise to use c++ directly for opengl locator. is it because the python version is buggy or slower? thanks