Hi,
I know this group is for Python programming for maya but i am not able to see any example of the issue which i am facing in python, so that i can replicate the same in Maya C++ API,
What i am trying to do:
We are using the Maya Unity Live link plugin and we are extending it to support UDIMs,
1. I have figured out the code for knowing the UDIMs that mesh UV belong to by using
Formula: (floor(u) + 1 * 1000) + floor(v) * 1000) and it works fine.
2. After this i am stuck in how to select the UVs and from that mesh faces so that i can apply different materials to the faces which belong to different udims to export the mesh to Unity.