Intersecting joints on face skin bind

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Gregory Richardson

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May 27, 2016, 6:23:39 PM5/27/16
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Hey guys, i just had a question

I have intersecting joints all across faces on one model, however the joints are not exactly centered, is there a way to skin the joints to have influence of 100 percent of the face that it intersects? I thought perhaps I could calculate the area to create a bounding box to see if it does intersect but its not working out.

Marcus Ottosson

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May 28, 2016, 4:10:13 AM5/28/16
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Joints work on vertices, not faces. Try intersecting a vertex instead, and skin with the "Closest Point" setting and they should influence it fully.

If you need four vertices influenced by a single joint, then try having one joint in the center, and one child joint positioned at each vertex of that face. Once you've skinned, you can ignore the child joints and your parent joint would influence each one fully.

On 27 May 2016 at 23:23, Gregory Richardson <gscric...@gmail.com> wrote:
Hey guys, i just had a question

I have intersecting joints all across faces on one model, however the joints are not exactly centered, is there a way to skin the joints to have influence of 100 percent of the face that it intersects? I thought perhaps I could calculate the area to create a bounding box to see if it does intersect but its not working out.

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Marcus Ottosson
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