# Loading a Qt Designer UI file and editing the loaded widget
import os
from PySide2 import QtWidgets, QtCore, QtUiTools, QtGui
from shiboken2 import wrapInstance
import maya.cmds as mc
import maya.OpenMayaUI as omui
def getMayaWindow():
''' pointer to the maya main window '''
ptr = omui.MQtUtil.mainWindow()
if ptr:
return wrapInstance(long(ptr), QtWidgets.QMainWindow)
def run():
''' builds our UI '''
global win
win = GeometryGenerator(parent=getMayaWindow())
#win.show()
class GeometryGenerator(QtWidgets.QDialog):
def __init__(self,parent=None):
super(GeometryGenerator,self).__init__(parent)
# From Pysideuic compiler
self.gridLayout = QtWidgets.QGridLayout()
self.pushButton_A = QtWidgets.QPushButton()
self.gridLayout.addWidget(self.pushButton_A, 0, 0, 1, 1)
self.setWindowTitle(" WIN CONTROLLED IN PYTHON ")
self.setLayout(self.gridLayout)
self.show()
# maya win dimensions
parentWidth = parent.width()
parentHeight = parent.height()
guiWidth = 350
guiHeight = 375
posX = parentWidth * 0.5 - (guiWidth * 0.5) + parent.x()
posY = parentHeight * 0.5 - (guiHeight * 0.5) + parent.y()
self.ui.setGeometry(posX, posY, guiWidth, guiHeight)