Note that this is also calculating an actual rotational value along with it which isn't needed if you're doing pure point/vertex deformation.
Why do you need a custom implementation? :)
What I need to do is hundreds of words orbiting around common center axis (cylindryically).
Is this for learning purposes, or production? You can technically achieve that with the regular bend deformer in Maya, and if that’s not enough, you could also create a joint chain per vertex (or even approximately) and simply rotate them all along one axis, and if that’s not enough you could also bend-deform or joint deform a regular poly cylinder (or even a plane), and wrap deform your text to that.
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