Alembic GPU cache that is, be careful not to mix it with the standard Alembic geometry cache, If you wrap the GPU cache properly then it will look like geometry, perform faster than anything else out there, is completely un-editable by an outsource party, and you’ll get your scene delivered back unaltered.
Would be great to hear more details about this though, usually I’m on the other end and someone locked a scene too much and it can’t be opened or the geometry can’t be read, only on the rare occasion I’ve had to lock a scene down like this but there are plenty of options to do this, Alembic being the most supported like dgovil suggests.
Those who have implemented this do however usually have to adhere to commercials confidentiality, so you may come up empty on a google search…
Let us know what you find please, it’s an interesting one.