Hi,
ive been playing with the Maya Python API, more specifically with the classes MPxLocatorNode and MPxDrawOverride which defines how a node renders in screen.
I ve come to a point where i have a basic HUD running in Maya GUI and when playblasting it works correctly. This is just a custom node with some attributes i set and then tell to render in viewport in the MPxDrawOverride inheriting class.
I was hoping that since im using the Maya API and that as stated, that class is responsible for how a node is rendered this should work as well when loading the plugin using the maya python interpreter mayapy.exe.
The thing is, it still doesnt work: When playblasting i keep getting an empty viewport without the HUD i set previously in python.
Am i doing something wrong? Shouldnt this work and be possible to playblast this way through mayapy.exe?