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to Python Programming for Autodesk Maya
Edit:
A quick summary of the new stuff I have on my site:
Customising your Maya toolbar tutorial.
Rigid Skin Master (A handy rigidbody skinning tool): Cuts time rigid skinning objects & allows you to iterate over your models without having to delete history etc.
File Runner: A handy Qt class for python developers who find themselves iterating files constantly
All inclusive Maya bootstraps part 1 & 2
How to use SVN externals in your project: Why they can be powerful and how you can use them