It should be no mystery, or at least it isn't to me anymore, that getting anything to compile for Maya is a Herculean task - right up there with killing the hydra, stealing the apples, or compiling for Maya. Absolutely no joke, I have spent the last 6 months (6 whole months!) trying and failing to compile a QT project for Maya 2017. I'm a Windows guy trying to compile on a Mac for work - how I still have a job is anybody's guess. So let me get strait to it:When I run the command "make -B -f Makefile.mac NameRedacted.bundle MAYA_VERSION=maya2017;" in the terminal, I get the response:"ld: framework not found Systemclang: error: linker command failed with exit code 1 (use -v to see invocation)make: *** [NameRedacted.bundle] Error 1"
I have seen that this is potentially due to missing QtWidget framework which is totally in the filesystem (/Applications/Autodesk/maya2017/include/qt-5.6.1-include). So what gives? Why does it refuse to compile? If you need more information, I would be happy to offer it but after 6 months I give up on anticipating what is of relevance.
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fatal error: 'QWidget' file not found
#include <QWidget>
^
1 error generated.
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#include <QtWidgets>"
The link you shared with me talks about a .pro file. The original version of this project had a .pro file but I never could get the darn thing to compile no matter what I did. I have had the absolute best luck compiling the "Hello World" project without one. So if the "Hello World" plugin can compile just fine without a .pro file, then why does this need one? Do I need one? Are there GUI cmake builders out there so I don't have to keep using the console on the Mac because honestly, I just want to click a button and have 6 months of frustration just suddenly disappear - it's a fantasy of mine.
Thanks for the quick reply. Unfortunately no difference:"fatal error: 'QtWidgets' file not found#include <QtWidgets>"
The link you shared with me talks about a .pro file. The original version of this project had a .pro file but I never could get the darn thing to compile no matter what I did. I have had the absolute best luck compiling the "Hello World" project without one. So if the "Hello World" plugin can compile just fine without a .pro file, then why does this need one? Do I need one? Are there GUI cmake builders out there so I don't have to keep using the console on the Mac because honestly, I just want to click a button and have 6 months of frustration just suddenly disappear - it's a fantasy of mine.
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