Thanks for reply, but this's not my point. Let me explain it more clear,i have a mesh name
Arm, three joints name
shoulde_jnt,
elbow_jnt and
wrist_jnt,
Arm was binded to these joints and done right with weight painting, a correct shape name
elbow_90deg_corrective was added to this mesh with blendshape, driven by
elbow_jnt, but for some reasons, i have to modify the skin weight of elbow (just the skin weight,not the topoly of mesh), it means that the corrective shape should be updated synchronization to maintain the previously shape of elbow.
Image, there're hundred of corrective shapes setup in full body, driven by a lot of things, when you modify the skin weight, how to update all these corrective shapes?
在 2013年12月1日星期日UTC+8上午5时12分41秒,Daniel Lindsey写道: