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Gridify? Grid flow?Maybe post a picture of what you mean?
On 14 December 2015 at 16:56, Dilen Shah <dilen...@gmail.com> wrote:
Hey guys,I have a polygon plane with just one face but multiple vertices and I would like to gridify the mesh uniformly.For example, like UV Editor we have a grid flow in it. Just like that I would like grid on my plane mesh.Is there a way in maya api that i can achieve this.Thanks.D.
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Hey marcus,i have attached few images. take a look and let me know if you have an idea of how i can achieve this.Thanks.
D,
On Monday, December 14, 2015 at 5:21:41 PM UTC+1, Marcus Ottosson wrote:
Gridify? Grid flow?Maybe post a picture of what you mean?
On 14 December 2015 at 16:56, Dilen Shah <dilen...@gmail.com> wrote:
Hey guys,I have a polygon plane with just one face but multiple vertices and I would like to gridify the mesh uniformly.For example, like UV Editor we have a grid flow in it. Just like that I would like grid on my plane mesh.Is there a way in maya api that i can achieve this.Thanks.D.
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It's a combination of the planarTrimSurface and nurbsTessellate nodes. Which is cool. Since you'll have interactive control over your density and such.
You might be able to recreate that behavior via the API?
I think creating your rigidify mesh plug-in is the brute force solution, i would recommend to create a uv plan projection, and then use the uvs coordinates (u,v) that will give you this 2d grid that you need. It involves scripting a little bit but less than creating a plug-in :)
No ?