Hey HP,
I see you are the author of the plug-in.
so first of all, thank you very much on the contribution for maya
and thank you for the reply.
second, I try to read the code over and over again
and I'm very sorry if I missed it but
the functions that I can see in the rendering folder contain a lot of
initialization and setting (getAttr,addAttribute,addSettings) but I cant see the algorithm section itself...
for example:
where is the casting ray from the camera?
where is the intersected object?
where is the rendering equation?
where is the light source sampling?
what lines are they?
I cant find it and I searched it several times.
I understand that it is divided into modules such that the main
is the renderer, the material suppose to be the specular, diffuse
or other BSDF and so on which is great but in the renderer I cant
find "the main algorithm".
I am familiar with PBR book and I'm familiar with python language.
I am new in maya, currently I've read the maya API guide and
I've created some simple plug-ins.
Now I try to control on the rendering section for my research.
actually, I've implemented basic physically based rendering by my own
and now I want to do it in plug-in of maya and I prefer to use the current
PBR algorithm for reasons of efficiently (KD-tree for example) and extend it
for my purposes.
if you can help me understand, it would be very helpful.
בתאריך יום שבת, 20 בינואר 2018 בשעה 20:26:16 UTC+2, מאת Haarm-Pieter Duiker:
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