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to Python Programming for Autodesk Maya
Hello to everyone,
I have several rigs that have multiple skinclusters on a mesh. Is there any possibility to export them to FBX format to place it in unity? Or we are still forced to only have ONE skincluster in each mesh?
Does someone face this problem before?
Enrique Velasco
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Sep 25, 2020, 4:48:04 PM9/25/20
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