[Maya-FBX] FBX max number of deformers per mesh

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Enrique Velasco

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Sep 25, 2020, 4:45:39 PM9/25/20
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Hello to everyone,

I have several rigs that have multiple skinclusters on a mesh. Is there any possibility to export them to FBX format to place it in unity? Or we are still forced to only have ONE skincluster in each mesh?

Does someone face this problem before?

Enrique Velasco

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Sep 25, 2020, 4:48:04 PM9/25/20
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For more information here is a related post of having several skinclusters in a mesh https://medium.com/@kattkieru/deformation-layering-in-mayas-parallel-gpu-world-15c2e3d66d82

Zhen Huang

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Oct 25, 2020, 9:55:51 PM10/25/20
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Same concern for UE4 . 

Chad Vernon

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Oct 26, 2020, 3:10:20 PM10/26/20
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I don't think either UE4 or Unity support multiple skinclusters on a mesh.

Enrique Velasco

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Oct 26, 2020, 5:19:42 PM10/26/20
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After a week of work I haven't find any way to achive more than one skincluster on a mesh. At least in Unity.

Thanks Chad

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