Also found another way of doing this.
glFT.glDisable( OpenMayaRender.MGL_DEPTH_TEST )
...
...
your code and your opengl shape
glFT.glEnable( OpenMayaRender.MGL_DEPTH_TEST )
So two ways of doing this, this one makes to stop it after drawing, so might be better but i am nt sure.
D.