After two years of working on it in my spare time, I'm releasing my custom skin weight import/export tool free to the public. Happy Holidays.
https://github.com/AKEric/skinner
Having built holistic art -> engine pipelines for multiple studios (Visceral/EA, Sledgehammer Games/Activision, 31st Union/2K), part of which include fully procedural rigging solutions, one of the biggest areas that is missing in that pipeline-subset is a solid/repeatable skin weight export/import process in Maya.
The tools that Maya provides lack features (and can be slow), and there isn't anything I could find (free or $paid$) that had the feature-set I wanted/needed.
This tool aims to alleviate any issues for the techart team regardless of industry. It is in-use and proven in AAA game production.
I welcome any thoughts/feedback/improvements you have via the github.
I should call out this requires Python 3 + numpy & scipi : the docs explain how to easily install these dependencies on Maya 2022+
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// Error: line 1: RuntimeError: file <C:/Users/alex/Documents/maya/scripts\skinner\__init__.py> line 3: Marshal loads failed //
Anything I could try out?
-Alex
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PyArmor is becoming to difficult to work with, and their support is... not good.
I'd rather people use this tool successfully : I've just pushed the whole open source codebase with the latest package.
But I'd still appreciate tips for it's usage. For those interested, please see here : https://github.com/AKEric/skinner#donate-for-usage
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