You need to first set up your working environment by copying several
files and folders to the VS dir, which is explicitly explained in the
Maya Api Doc and MayaWizardReadme.txt.
(FYR,
http://docs.autodesk.com/MAYAUL/2014/ENU/Maya-API-Documentation/index.html
& C:\Program Files\Autodesk\Maya20**\devkit\pluginwizard)
After that you can start VS and choose Maya plugin wizard. Make sure
what kind of plug-in you wanna make, cmd or node.
If you are familiar with C++, you can jump into examples included
within Maya(FYR C:\Program Files\Autodesk\Maya20**\devkit\plug-ins),
and get started...
btw, Api Doc has api guide and class reference..So... hope it can help...
2013/10/14 <
python_in...@googlegroups.com>:
> Today's Topic Summary
>
> Group:
http://groups.google.com/group/python_inside_maya/topics
>
> Maya and Visual Studio 2010 Debugging [1 Update]
>
> Maya and Visual Studio 2010 Debugging
>
> Rishis3D <
rish...@gmail.com> Oct 13 12:50AM -0700
>
> hi guys,
>
> I learning Maya C++ API... and i'm using Visual Studio 2010.. and i like to
> know how to debug a C++ Plugin..
>
> can any one help me out step by step..
>
> thanks
>
> Rishis3D
>
>
>
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