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Howdy Juan,
This is not quite the right mailing list, but I've played with houdini, so maybe I can help. I think you want to use the houdini session.
The session is saved with the .hip file, so it is easy to share/track any python objects (functions, dictionaries, ...). It should be way easer than making custom parameters just for data storage.Also you should should checkout http://forums.odforce.net/ for houdini specific questions.Cheers,
Jesse
On Tue, Jan 30, 2018 at 10:54 AM, Juan Cristóbal Quesada <juan.cri...@gmail.com> wrote:
Hi guys,i know this a maya mail group but i was wondering if someone has done something similar in Houdini.In Maya i have embedded successfully some scene metadata in nodes and now i need to do the same in Houdini, but its the first time i deal with it. Doing a simple google search ive found how to put custom shape nodes but that doesnt look like what im looking for...What's the best way to embed custom metadata in houdini scenes/assets?, is it possible to create some sort of "empty" custom node, turn it visible/invisible, and add any sort of attribute so i can write and read from? i have done something similar in Nuke as well.Where can i find info on this?Im programming in Python by the way.Regards
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