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to Python Programming for Autodesk Maya
Hello,
I'm trying to compile some of my plugins for maya 2017, and am facing an error I don't understand.
While everything seems to work fine on 2015, when I try to load my plugin in 2017, I got this error :
Symbol not found: __ZN15MPxDeformerNode10outputGeomE
I have no idea what that means, did something change between 2017 and 2015 ?
Anyone have an idea of where this comes from and how to fix it ?
Many thanks !
complete log :
# Error: Unable to dynamically load : /path/to/my/deformer.bundle
dlopen(/path/to/my/deformer.bundle, 1): Symbol not found: __ZN15MPxDeformerNode10outputGeomE
Referenced from: /path/to/my/deformer.bundle
Expected in: /Applications/Autodesk/maya2017/Maya.app/Contents/MacOS/libOpenMayaAnim.dylib
in /path/to/my/deformer.bundle #
# Error: dlopen(/path/to/my/deformer.bundle, 1): Symbol not found: __ZN15MPxDeformerNode10outputGeomE
Referenced from: /path/to/my/deformer.bundle
Expected in: /Applications/Autodesk/maya2017/Maya.app/Contents/MacOS/libOpenMayaAnim.dylib
in /path/to/my/deformer.bundle (nameOfMyDeformer) #