Convert Object's transformation from Maya to Max

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illunara

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Feb 17, 2016, 1:36:05 AM2/17/16
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Hi everybody
How can i convert an object's position and rotation into Max's coordinates? Thanks

Justin Israel

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Feb 17, 2016, 4:45:02 AM2/17/16
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Does that mean in z-up?


On Wed, 17 Feb 2016 7:36 PM illunara <cb.il...@gmail.com> wrote:
Hi everybody
How can i convert an object's position and rotation into Max's coordinates? Thanks

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illunara

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Feb 17, 2016, 4:53:58 AM2/17/16
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Hi Justin
Yup, Z-Up.

Justin Israel

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Feb 17, 2016, 5:49:35 AM2/17/16
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Here is a post that describes how to convert between Maya and Max by multiplying by a rotation matrix

http://tech-artists.org/forum/showthread.php?3240-Y-Up-to-Z-Up-(maya-to-in-game)-via-Custom-Exporter-(pymel)


On Wed, 17 Feb 2016 10:54 PM illunara <cb.il...@gmail.com> wrote:
Hi Justin
Yup, Z-Up.

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Tuan Nguyen

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Feb 17, 2016, 6:10:04 AM2/17/16
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Thank Justin
But how come they know the matrices of Maya inside max and vice-versa?

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Justin Israel

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Feb 17, 2016, 1:19:20 PM2/17/16
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On Thu, 18 Feb 2016 12:09 AM Tuan Nguyen <cb.il...@gmail.com> wrote:
Thank Justin
But how come they know the matrices of Maya inside max and vice-versa?

I'm not sure I understand the question (and maybe someone else does). It isn't knowledge of max within Maya and Maya within Max. It is just the process of converting from a Y up to Z up coordinate system, by doing math. 


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