Auto rig builder

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casf01

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Jul 14, 2017, 9:18:33 AM7/14/17
to Python Programming for Autodesk Maya
Hey,

Do you guys know any good rig builder either free or with paid license.  As long as we can get our hands dirty in the code that's good enough :).  It would need basics stuff like ik/fk matching for arms and spines and stuff like that and I don't need bendy stuff, it's meant for a realistic project... worst case we can still remove that module if needed



Marcus Ottosson

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Jul 14, 2017, 9:33:40 AM7/14/17
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There's always good old trusty Advanced Skeleton, MEL through-and-through. :)


And then there's also Anzovin's work.


I've been at the artist-end of many Advanced Skeleton-based rigs and though it's from the 90s, the rigs themselves have in my experience been surprisingly unsurprising; in terms of bugs and odd behavior. The performance has always been great as well (i.e. 30+ fps), which is more than I can say for most auto-riggers I've been in contact with.

As I Googled, I also found that since 2017, Maya can do auto-rigging out-of-the-box :O


Jeremie Passerin

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Jul 20, 2017, 5:14:36 AM7/20/17
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Mgear is free open source

https://gumroad.com/l/mgear


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