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It seems to me that windows takes as the first path the one where we load the plugin.
That’s what I would expect as well, but it hasn’t been my experience.
Have a look at what dumpbin
tells you about the dependencies of that plug-in, and make sure each of those are accessible on your PATH.
For example.
$ "c:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\dumpbin.exe" /DEPENDENTS rawfootPrintNode.mll
Microsoft (R) COFF/PE Dumper Version 14.00.24215.1
Copyright (C) Microsoft Corporation. All rights reserved.
Dump of file rawfootPrintNode.mll
File Type: DLL
Image has the following dependencies:
glew32.dll
OpenMaya.dll
OpenMayaRender.dll
OpenMayaUI.dll
Foundation.dll
OpenMayaAnim.dll
OPENGL32.dll
MSVCP140.dll
VCRUNTIME140.dll
api-ms-win-crt-runtime-l1-1-0.dll
api-ms-win-crt-stdio-l1-1-0.dll
api-ms-win-crt-filesystem-l1-1-0.dll
api-ms-win-crt-heap-l1-1-0.dll
api-ms-win-crt-environment-l1-1-0.dll
KERNEL32.dll
Summary
1000 .data
1000 .gfids
1000 .pdata
A000 .rdata
1000 .reloc
1000 .rsrc
8000 .text
1000 .tls
$
It seems to me that windows takes as the first path the one where we load the plugin.I also tried to add the path in environment variables but it does not change anything
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Ho yeah it's works when I build glew with VS2015.Thank you Marcus
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