[Maya-Python] Where is MPxJoint?

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Marcus Ottosson

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Nov 19, 2017, 6:11:25 AM11/19/17
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Hi all,

I’m putting together a series of new nodes, including DG and transform nodes, but can’t seem to find how to make joints.

Here’s what I figured for a basic transform node.

This one is subclassing MPxTransform, and the DG nodes are subclassing MPxNode. Now what do I subclass to make joints? :O

I found that since Maya 2016, there’s is something that looks a lot like a subclass from joints -“hikFKJoint“ - but can’t find any example of it nor what it subclasses to become what it is.

I expected to find clues here but aren’t..

Any ideas?

Paul Molodowitch

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Nov 22, 2017, 5:01:52 PM11/22/17
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My guess is there is no MPxJoint, or easy way to subclass from a joint.  There's a lot of types of nodes that simply aren't subclass-able using MPx*.

As for hikFKJoint - the hik* (human IK, I think) stuff is the stuff they ported from MotionBuilder, and isn't extensible. Probably a dead end.

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Marcus Ottosson

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Nov 23, 2017, 1:22:09 AM11/23/17
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Thanks Paul, I got another confirmation of this yesterday night from Cyrille (the around-the-corner.typepad.com blogger). Most unfortunate!
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