Hi
I just wrote my first custom locator plugin and I am not be able to access the localPosition attribute.
Everytime I freeze the transform , the shape snap back to the origin.
I know i have to do something with these local attributes, since when i alter it, It doesnt move the shape.
maybe
glVertext3f(MPoint[0] * localPositionX, MPoint[1] * localPositionY, MPoint[2] * localPositionZ)
Can i get those attribute in initialize() function ?
My purpose is to make those local attributes affects the shape.
Thanks