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The invisible root item of a QTreeWidget is a QTreeWidgetItem and is the equivalent to Maya's World. If an object in Maya has no parent, technically it is a child of the World.
When you place one or more QTreeWidgetItems under the root item, they will become visible in your tree as the first top level items. Then you can continue nesting children under those child items.
Aside from that, I am not clear what the conflict is. Maybe you could provide more context from the usage and the tutorial you are following?
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