@Andy
Sorry I don't have a current copy of the build so can't supply a
patch, but from memory:
1) to build other modules such as cegui/ogrebulletd etc. you may have
to enable threading i.e. update generate_code.py to include:
if environment._USE_THREADS:
if environment.isWindows():
defined_symbols.append('BOOST_HAS_THREADS')
defined_symbols.append('BOOST_HAS_WINTHREADS')
else:
defined_symbols.append('BOOST_HAS_THREADS')
defined_symbols.append('BOOST_HAS_PTHREADS')
and update environment.py:
if isWindows():
_USE_THREADS = True
BOOST_STATIC = False
else:
_USE_THREADS = True
BOOST_STATIC = False
2) Update cegui's module _init_.py
ctypes.CDLL("
libCEGUIBase-0.7.5.so", ctypes.RTLD_GLOBAL)
3) For python_ogre_aliases.h code generation fails on due to missing
header:
//typedef Ogre::StaticCache< 256u > StaticCache256u;
python_ogre_masterlist.h
#include "OgreZip.h"
4) OgreTerrain Module
http://sourceforge.net/tracker/?func=detail&aid=3032565&group_id=186291&atid=916690
andy miller wrote:
> I've updated the SVN (trunk) and updated the wiki instructions -- so while
> it's a long process it builds cleanly (on a fresh Ubuntu install anyway)..
>
> 2011/1/20 Freyr Magnússon <
freyr.m...@gmail.com>
>
> > ubuntu binaries would also make mainstream adoption much easier. even if
> > only a .deb would be provided that can finish the deal.
> >
> > +1 mozdef
> >
> >
> > On Wed, Jan 19, 2011 at 4:43 PM, Marcus Johnson <
vi3.ga...@gmail.com>wrote:
> >
> >> Also, lperkins, I can't access that file. 403 Forbidden.
> >> -- Vi3
> >>
> >> --
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