como fazer um contador e um timer regressivo

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Michel Almeida

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Jan 8, 2014, 8:49:44 PM1/8/14
to python...@googlegroups.com
eu venho acompanhando o grupo mas não tinha postado nada ainda
eu me chamo michel almeida e sou novo com python e pygame
e tenho um projetinho que eu to começando e gostei muito da linguajem
so que poucas pessoas discutem em fórum brasileiros pelo que percebi

eu não sei como começar a fazer esse script

quando iniciasse o script
eu queria que quando fosse pressionado uma tecla
um contador +1  a cada vez que for pressionado
e imprimisse com uma fonte que eu quisesse colocar
numa posição x,y na tela 

contador = contador + 1

e quando pressionasse outra tecla  descontasse -1
e não descontar quando cegar a 0 parar e salvar em um arquivo de texto.ini sempre atualizando
para quando desligar não apagar e sempre manter o resultado

e um timer regressivo da mesma forma do contador

e um contador geral no arquivo.ini para saber quentas vezes foi pressionado contador + 1

sera que e muito complicado de funcionar dessa forma?


Rômulo Collopy

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Jan 10, 2014, 2:00:47 PM1/10/14
to Python Brasil
Oi Michel, 

Estou de saída e não posso responder com muitos detalhes.
Você pretende imprimir numa posição X,Y da tela, então precisa de uma GUI ou um navegador. Qual seu objetivo?
Se quiser usar um framework, o wb2py ou flask dão conta dessa tarefa.
Se for usar uma GUI desktop, olha o http://docs.python.org/2/library/tkinter.html

Você pode usar o ConfigParser para ler e gravar os arquivos .ini 

Além desse botão do contador, deve precisar de um botão pra sair. Assim você teria um loop que seria quebrado caso fosse apertada a tecla de saída

while True:
    in = raw_iput('Pressione uma tecla: ')
    if in == 'x': 
        break
    elif in == 'c':
        # lógica pra acrescentar
    elif in == 'd':
        # lógica pra diminuir
    else:
        print 'pressione x, c ou d'

Rômulo Collopy
+55 21 986 357 035



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Michel Almeida

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Jan 11, 2014, 2:00:12 PM1/11/14
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o projeto é esse Rômulo o mas faceio já foi feito  
o objetivo é colocar todos os caminhos dos diretórios e dependências dos contadores, tela em fullscreen em um arquivo.ini
faze-lo rodar em Linux e Windows na primeira tela colocar inserir coin e so deixar selecionar se tiver um credito senão bloqueia o a tecla  que
faz com que inicia a segunda parte do frontend
 na segunda tela a opção de ser temporizador regressivo ou contador da seguinte forma se for jogo de vídeo game aparece um (timer 00:15) minutos e o que vale uma ficha
esse timer não precisa retroceder so precisa registrar
se for jogo de ficha ou no caso não e jogo são emuladores que recebem linhas de comando com o emulador + nome do jogo aparecer (credito 01) ou a quantidade que tiver
tudo isso salvo em um arquivo.ini
outra coisa e implementar para rodar vídeos com pygame  a cada jogo selecionado um vídeo.mpg
se você quiser todos os arquivos do projeto eu posto você vai gostar


import pygame
from Tkinter import*
import Tkinter
import time
import csv
import os
import sys
import subprocess
from pygame.locals import *
from math import *

root = Tk()
pygame.init()
#CONFIG ###############################################

ROOT_HOME=os.path.join("/Users/michel/Desktop/ARCADE")
BIN_PATH=(ROOT_HOME + "/BIN/")
WHEEL=(ROOT_HOME + "/MEDIA/WHEEL/")
SNAP=(ROOT_HOME + "/MEDIA/SNAP/")
SOUND=(ROOT_HOME + "/MEDIA/SOUND/")
ROMS=(ROOT_HOME + "/MEDIA/ROMS/")
DOCS=(ROOT_HOME + "/MEDIA/DOCS/")
IMG=(ROOT_HOME + "/MEDIA/IMG/")
BACKGROUNG=(ROOT_HOME + "/MEDIA/IMG/bg.png")
BACKGROUNG_EMU=(ROOT_HOME + "/MEDIA/IMG/menu.jpg")
IMG_EMU = (ROOT_HOME + "/MEDIA/IMG/EMU/img/")
BACKGROUNG_START=(ROOT_HOME + "/MEDIA/IMG/dpfe_welcom.png")
font = pygame.font.SysFont("comicsansms", 35)

#TEMPLATE ##############################################

SCREEN_W = root.winfo_screenwidth()
SCREEN_H = root.winfo_screenheight()
SIZE_SNAP_CONVERT_W = int(floor(SCREEN_W / 6))
SIZE_SNAP_CONVERT_H = int(floor(SCREEN_H / 2.5))
SIZE_SNAP_CONVERT=(SIZE_SNAP_CONVERT_W,SIZE_SNAP_CONVERT_H)
SIZE_WHEEL_CONVERT_W = SIZE_SNAP_CONVERT_W
SIZE_WHEEL_CONVERT_H = int(floor(SIZE_WHEEL_CONVERT_W / 2))
SIZE_WHEEL_CONVERT=(SIZE_WHEEL_CONVERT_W,SIZE_WHEEL_CONVERT_H)
SEPARATION_WHEEL_SNAP = 10
WHERE_WHEEL_X = SIZE_WHEEL_CONVERT_W
WHERE_WHEEL_Y = int(floor(SCREEN_H / 8))
WHERE_WHEEL=(WHERE_WHEEL_X,WHERE_WHEEL_Y)
WHERE_SNAP_X = SIZE_WHEEL_CONVERT_W
WHERE_SNAP_Y = WHERE_WHEEL_Y + SIZE_WHEEL_CONVERT_H + SEPARATION_WHEEL_SNAP
WHERE_SNAP=(WHERE_SNAP_X,WHERE_SNAP_Y)
WHERE_TEXTE_X = int(floor(WHERE_WHEEL_X * 3))
WHERE_TEXTE_Y = int(floor(SCREEN_H / 3))
WHERE_TEXTE=(WHERE_TEXTE_X,WHERE_TEXTE_Y)
WHERE_BIN_X = SCREEN_W  - WHERE_SNAP_X - int(floor(WHERE_SNAP_X/4))
WHERE_BIN_Y =  WHERE_SNAP_Y
SLEEP_BEFORE_START = 1

SIZE_BIN_X_1 = int(floor(SCREEN_W / 5))
SIZE_BIN_Y_1 = SIZE_BIN_X_1

WHERE_BIN_1_X=int(floor(SCREEN_W / 2))
WHERE_BIN_2_X=int(floor(WHERE_BIN_1_X/ 2))
WHERE_BIN_3_X=int(floor(WHERE_BIN_1_X + WHERE_BIN_2_X))
WHERE_BIN_1_Y=int(floor(SCREEN_H / 2))
WHERE_BIN_2_Y=WHERE_BIN_1_Y
WHERE_BIN_3_Y=WHERE_BIN_1_Y


WHERE_BIN_1=(int(floor(SCREEN_W / 2))-(SIZE_BIN_X_1/2),int(floor(SCREEN_H / 2))-(SIZE_BIN_Y_1/2))

SIZE_WHERE_BIN_1=(SIZE_BIN_X_1,SIZE_BIN_Y_1)
SIZE_WHERE_BIN_2=(SIZE_BIN_X_1,SIZE_BIN_Y_1*2/3)
SIZE_WHERE_BIN_3=(SIZE_BIN_X_1,SIZE_BIN_Y_1*2/3)

WHERE_BIN_G=( int(floor(SCREEN_W / 3)-(SIZE_BIN_X_1/2)*2),int(floor(SCREEN_H / 2))-SIZE_BIN_Y_1/2)
WHERE_BIN_D=( int(floor(SCREEN_W * 2 / 3)),int(floor(SCREEN_H / 2))-SIZE_BIN_Y_1/2)

#FENETRE PRINCIPAL #####################################
fenetre = [SCREEN_W, SCREEN_H]
fenetre = pygame.display.set_mode((fenetre),FULLSCREEN)
fenetre.blit(pygame.transform.scale(pygame.image.load(IMG + "/bg.png").convert_alpha(),(SCREEN_W,SCREEN_H)),(0,0))


#COMPTEUR et lecture du fichier conf ###################
CPT = 0
CPT_EMU = 0
MAX = 0
MAX_EMU = 0


#ROOT_HOME=os.path.join("/Users/michel/Desktop/ARCADE")
#COMPTEUR et lecture du fichier conf ###################
reader = csv.reader(file(ROOT_HOME + "/ROM_CONFIG_FILES.csv" ))
li = []
emu = []

for row in reader:
        li.append(row)
        if not (li[MAX][1] in emu):
                emu.append(li[MAX][1])
                MAX_EMU=MAX_EMU +1
        MAX = MAX +1

MAX = MAX - 1
NMAX=(MAX * -1)
MAX_EMU = MAX_EMU - 1
NMAX_EMU = (MAX_EMU  * -1)
li = sorted(li)
emu = sorted(emu)
FIRST=1
continuer = 1
total = len(sys.argv)

# Test lancement First ou lancement auto suite fin emu
if total > 1:
        argument1 = str(sys.argv[1])

else:
        argument1 = "NO"
MENU_IN=1
MENU_GO=1

if MAX_EMU==0:
        MENU_IN=0
        EMU_CHOSE=emu[0]

################################### Initialisation son
buf = pygame.mixer.Sound(SOUND + "blip.wav")

# Initialisation / ou non du joystick 0
if pygame.joystick.get_count() != 0:
        mon_joystick = pygame.joystick.Joystick(0)
        mon_joystick.init()
        JOY_TEST = 1
        print "----- Joy OK"
else:
        JOY_TEST = 0


###################################################################
###################################################################
#                AFFICHAGE MENU EMULATEUR
###################################################################
###################################################################
def affiche_menu():

        if MAX_EMU==1:
                IMG_EMU_PATH=IMG_EMU + emu[CPT_EMU] +".png"
                IMG_EMU_PATH_D=IMG_EMU + emu[CPT_EMU+1] +".png"
                IMG_EMU_PATH_G=IMG_EMU_PATH_D
        else:
                IMG_EMU_PATH=IMG_EMU + emu[CPT_EMU] +".png"
                IMG_EMU_PATH_D=IMG_EMU + emu[CPT_EMU+1] +".png"
                IMG_EMU_PATH_G=IMG_EMU + emu[CPT_EMU-1] +".png"


        fenetre.blit(pygame.transform.scale(pygame.image.load(BACKGROUNG_EMU).convert_alpha(),(SCREEN_W,SCREEN_H)),(0,0))
        fenetre.blit(pygame.transform.scale(pygame.image.load(IMG_EMU_PATH_D).convert_alpha(),(SIZE_WHERE_BIN_3)),(WHERE_BIN_D))
        fenetre.blit(pygame.transform.scale(pygame.image.load(IMG_EMU_PATH_G).convert_alpha(),(SIZE_WHERE_BIN_2)),(WHERE_BIN_G))
        fenetre.blit(pygame.transform.scale(pygame.image.load(IMG_EMU_PATH).convert_alpha(),(SIZE_WHERE_BIN_1)),(WHERE_BIN_1))
        pygame.display.update()

###################################################################
###################################################################
#                AFFICHAGE MENU JEUX
###################################################################
###################################################################
def affiche():
        IMG_WHEEL=WHEEL +li[CPT][0]+".png"
        IMG_SNAP=SNAP +li[CPT][0]+".png"
        fenetre.blit(pygame.transform.scale(pygame.image.load(BACKGROUNG).convert_alpha(),(SCREEN_W,SCREEN_H)),(0,0))
        FILE_INFO = DOCS + li[CPT][0] + ".txt"
        if os.path.isfile(FILE_INFO):
                FILE_DOC = open(FILE_INFO,"r")
                text1 = FILE_DOC.read()
                text2 = font.render(text1, True, pygame.Color("white"))
                LPLUS=0
                for ligne in text1.splitlines():
                        LPLUS=LPLUS + 25
                        x,y = fenetre.blit(font.render(ligne,5,pygame.Color("white")),(WHERE_TEXTE_X,WHERE_TEXTE_Y+LPLUS)).bottomleft
                FILE_DOC.close()
        else:
                text1 = "No DATA File"
                text2 = font.render(text1, True, pygame.Color("white"))
                fenetre.blit(text2,(WHERE_TEXTE_X,WHERE_TEXTE_Y-25)).bottomleft
        if not (os.path.isfile(IMG_WHEEL)):
                IMG_WHEEL = WHEEL + "no_wheel.png"
        if not (os.path.isfile(IMG_SNAP)):
                IMG_SNAP = SNAP + "no_snap.png"

        fenetre.blit(pygame.transform.scale(pygame.image.load(IMG_WHEEL).convert_alpha(),(SIZE_WHEEL_CONVERT)),(WHERE_WHEEL))
        fenetre.blit(pygame.transform.scale(pygame.image.load(IMG_SNAP).convert_alpha(),(SIZE_SNAP_CONVERT)),(WHERE_SNAP))

        #AFFICHAGE WHEEL
        #pygame.display.update()

#MAIN #################################################
pygame.key.set_repeat(400, 30)
while continuer:
# PREMIER LANCEMENT (y/n) SI YES passe ecran d'acceuil
        if FIRST == 1:
                if argument1 == "YES":
                        FIRST=0
                else:
# AFFICHAGE ECRAN ACCEUIL
                        fenetre.blit(pygame.transform.scale(pygame.image.load(BACKGROUNG_START).convert_alpha(),(SCREEN_W,SCREEN_H)),(0,0))
                        pygame.display.update()
                        FIRST = 0
                        time.sleep(SLEEP_BEFORE_START)
        else:

# RESTE AFFICHAGE ####################################
                if MENU_IN == 1:
                        pygame.display.update()
                        affiche_menu()
                if MENU_IN == 0:
                        if MENU_GO == 1:
                                CPT = 0
                                CPT_UP = 0
                                # Premier jeu de l emu choisi
                                while (str(li[CPT][1]) != EMU_CHOSE):
                                        CPT = CPT + 1
                                MENU_GO = 0
                        pygame.display.update()
                        affiche()
                for event in pygame.event.get():

###################################################################
###################################################################
#                DEPLACEMENT MENU JEUX
###################################################################
###################################################################
                        if MENU_IN == 0:
###################################################################
#                DEPLACEMENT JOYSTICK
###################################################################
                                if JOY_TEST == 1:
#--------------------------------------- LANCEMENT JEUX AVEC EMU
                                        if event.type == JOYBUTTONDOWN and event.button == 3:
                                                APP="BIN/" + li[CPT][1] +".sh" + " " + li[CPT][0]
                                                p = subprocess.Popen(APP, shell=True)
                                                sys.exit("GO play bitch ;)")
                                        if event.type == JOYAXISMOTION:
#--------------------------------------- SELECTION JEUX PAR LETTRE (-1 0-Z)
                                                if event.axis == 1 and event.value < 0:
                                                        ROM_L1 = li[CPT][0][0]
                                                        ROM_L2 = ROM_L1
                                                        CPT_UP = 0
                                                        while ((ROM_L1 == ROM_L2) | (str(li[CPT][1]) != EMU_CHOSE)):
                                                                text1 = "LOADING ... : "
                                                                text2 = font.render(text1, True, pygame.Color("white"))
                                                                fenetre.blit(text2,(WHERE_TEXTE_X,WHERE_TEXTE_Y)).bottomleft
                                                                CPT = CPT - 1
                                                                if CPT < NMAX:
                                                                        MENU_GO == 1
                                                                        break
                                                                ROM_L1 = li[CPT][0][0]
#--------------------------------------- SELECTION JEUX PAR LETTRE (-1 0-Z)
                                                if event.axis == 1 and event.value > 0:
                                                        ROM_L1 = li[CPT][0][0]
                                                        ROM_L2 = ROM_L1
                                                        CPT_UP = 0

                                                        while ((ROM_L1 == ROM_L2) | (str(li[CPT][1]) != EMU_CHOSE)):
                                                                text1 = "LOADING ... : "
                                                                text2 = font.render(text1, True, pygame.Color("white"))
                                                                fenetre.blit(text2,(WHERE_TEXTE_X,WHERE_TEXTE_Y)).bottomleft
                                                                CPT = CPT + 1
                                                                if CPT > MAX:
                                                                        MENU_GO == 1
                                                                        break
                                                                ROM_L1 = li[CPT][0][0]

#--------------------------------------- SELECTION JEUX A DROITE (+1)
                                                if event.axis == 0 and event.value < 0:
                                                        if CPT + 1 > MAX:
                                                                CPT = 0
                                                        else:
                                                                CPT= CPT + 1
                                                                while str(li[CPT][1]) != EMU_CHOSE:
                                                                        text1 = "LOADING ..."
                                                                        text2 = font.render(text1, True, pygame.Color("white"))
                                                                        fenetre.blit(text2,(WHERE_TEXTE_X,WHERE_TEXTE_Y)).bottomleft
                                                                        CPT = CPT + 1
                                                                        if CPT > MAX:
                                                                                CPT = 0
                                                                                break
#--------------------------------------- SELECTION JEUX A GAUCHE (-1)
                                                if event.axis == 0 and event.value > 0:
                                                        if CPT < NMAX:
                                                                CPT = 0
                                                        else:
                                                                CPT= CPT - 1
                                                                while str(li[CPT][1]) != EMU_CHOSE:
                                                                        text1 = "LOADING ..."
                                                                        text2 = font.render(text1, True, pygame.Color("white"))
                                                                        fenetre.blit(text2,(WHERE_TEXTE_X,WHERE_TEXTE_Y)).bottomleft
                                                                        CPT = CPT - 1
                                                                        if CPT < NMAX:
                                                                                CPT = 0
                                                                                break

###################################################################
#                DEPLACEMENT CLAVIER
###################################################################

                                if event.type == KEYDOWN:
                                        print EMU_CHOSE + " => " + str(CPT) + " : " + li[CPT][0]

#--------------------------------------- SELECTION JEUX A DROITE (+1)
                                        if event.key == K_RIGHT:
                                                if CPT + 1 > MAX:
                                                        CPT = 0
                                                else:
                                                        CPT= CPT + 1
                                                        while str(li[CPT][1]) != EMU_CHOSE:
                                                                text1 = "LOADING ..."
                                                                text2 = font.render(text1, True, pygame.Color("white"))
                                                                fenetre.blit(text2,(WHERE_TEXTE_X,WHERE_TEXTE_Y)).bottomleft
                                                                CPT = CPT + 1
                                                                if CPT > MAX:
                                                                        CPT = 0
                                                                        break
#--------------------------------------- SELECTION JEUX A GAUCHE (-1)
                                        if event.key == K_LEFT:
                                                if CPT < NMAX:
                                                        CPT = 0
                                                else:
                                                        CPT= CPT - 1
                                                        while str(li[CPT][1]) != EMU_CHOSE:
                                                                text1 = "LOADING ..."
                                                                text2 = font.render(text1, True, pygame.Color("white"))
                                                                fenetre.blit(text2,(WHERE_TEXTE_X,WHERE_TEXTE_Y)).bottomleft
                                                                CPT = CPT - 1
                                                                if CPT < NMAX:
                                                                        CPT = 0
                                                                        break
#--------------------------------------- SELECTION JEUX PAR LETTRE (+1 0-Z)
                                        if event.key == K_UP:
                                                ROM_L1 = li[CPT][0][0]
                                                ROM_L2 = ROM_L1
                                                CPT_UP = 0

                                                while ((ROM_L1 == ROM_L2) | (str(li[CPT][1]) != EMU_CHOSE)):
                                                        text1 = "LOADING ... : "
                                                        text2 = font.render(text1, True, pygame.Color("white"))
                                                        fenetre.blit(text2,(WHERE_TEXTE_X,WHERE_TEXTE_Y)).bottomleft
                                                        CPT = CPT + 1
                                                        if CPT > MAX:
                                                                MENU_GO == 1
                                                                break
                                                        ROM_L1 = li[CPT][0][0]
#--------------------------------------- SELECTION JEUX PAR LETTRE (-1 0-Z)
                                        if event.key == K_DOWN:
                                                ROM_L1 = li[CPT][0][0]
                                                ROM_L2 = ROM_L1
                                                CPT_UP = 0
                                                while ((ROM_L1 == ROM_L2) | (str(li[CPT][1]) != EMU_CHOSE)):
                                                        text1 = "LOADING ... : "
                                                        text2 = font.render(text1, True, pygame.Color("white"))
                                                        fenetre.blit(text2,(WHERE_TEXTE_X,WHERE_TEXTE_Y)).bottomleft
                                                        CPT = CPT - 1
                                                        if CPT < NMAX:
                                                                MENU_GO == 1
                                                                break
                                                        ROM_L1 = li[CPT][0][0]
#--------------------------------------- LANCEMENT DU JEUX + EXIT FE
                                        if event.type == QUIT:
                                                continuer = 0
                                        if event.key == K_b:
                                                if MAX_EMU==0:
                                                        MENU_IN=0
                                                        EMU_CHOSE=emu[0]
                                                else:
                                                        MENU_IN = 1
                                        if event.key == K_SPACE:
                                                print "Launch "+li[CPT][0] + " with " + EMU_CHOSE
                                                APP="BIN/" + li[CPT][1] +".exe" + " " + li[CPT][0]
                                                p = subprocess.Popen(APP, shell=True)
                                                sys.exit("GO play bitch ;)")
#--------------------------------------- QUIT Si un seul emu
                                        if (event.key == K_ESCAPE) & (MAX_EMU == 0):
                                                exit()

###################################################################
###################################################################
#                DEPLACEMENT MENU EMULATEUR
###################################################################
###################################################################
                        if MENU_IN == 1:
                                if JOY_TEST == 1:
###################################################################
#                DEPLACEMENT JOYSTICK
###################################################################
                                        if event.type == JOYBUTTONDOWN and event.button == 3:
                                                MENU_IN = 0
                                                EMU_CHOSE=emu[CPT_EMU]
                                        if event.type == JOYAXISMOTION:
#--------------------------------------- SELECTION EMULATEUR A GAUCHE (-1)
                                                if event.axis == 0 and event.value < 0:
                                                        CPT_EMU = CPT_EMU - 1
#--------------------------------------- SELECTION EMULATEUR A DROITE (+1)
                                                if event.axis == 0 and event.value > 0:
                                                        CPT_EMU = CPT_EMU + 1
                                if event.type == KEYDOWN:
###################################################################
#                DEPLACEMENT CLAVIER
###################################################################
#--------------------------------------- SELECTION EMULATEUR A GAUCHE (-1)
                                        if event.key == K_LEFT:
                                                CPT_EMU = CPT_EMU - 1
#--------------------------------------- SELECTION EMULATEUR A DROITE (+1)
                                        if event.key == K_RIGHT:
                                                CPT_EMU = CPT_EMU + 1
#--------------------------------------- EXIT FE
                                        if event.type == QUIT:
                                                continuer = 0
                                        if event.key == K_ESCAPE:
                                                exit()
#--------------------------------------- SELECTION EMULATEUR
                                        if event.key == K_SPACE:
                                                MENU_IN = 0
                                                EMU_CHOSE=str(emu[CPT_EMU])


###################################################################
#                COMPTEUR MAX / MIN Pour exception
###################################################################
                                #buf.play()
                        if CPT < NMAX:
                                CPT = 0
                        if CPT > MAX:
                                CPT = 0
                        if MAX_EMU==1:
                                if CPT_EMU < NMAX_EMU:
                                        CPT_EMU = 0
                                if CPT_EMU >= MAX_EMU:
                                        CPT_EMU = -1
                        else:
                                if CPT_EMU <= NMAX_EMU:
                                        CPT_EMU = 0
                                if CPT_EMU >= MAX_EMU:
                                        CPT_EMU = 0

                        if MAX_EMU == 0:
                                CPT_EMU=0






Ademir Francisco da Silva

unread,
Jan 13, 2014, 3:02:16 PM1/13/14
to python...@googlegroups.com
Quase todos os dias eu escrevo para que estes novatos utilizem-se de um "paste" caso o seu cᅵdigo tenha mais de 10 linhas, e sempre tem um(alguns) que desrespeita(m) esta regra, que ᅵ bᅵsica, moderadores, estᅵ na hora de comeᅵar a agir.

1[],


Ademir

PS .:ᅵᅵ Qual paste, qualquer um, isto ᅵ o de menos.
PS_1 .: Traduz o que ᅵ faceio ???
PS_2 .: Se estiver utilizando um termo em Inglᅵs coloque-o entre aspas.
PS_3 .: Seja claro, em suas colocaᅵᅵes, no mᅵnimo leia o que escreveu, eu poderia citar uma duzia de erros de Portuguᅵs,
ᅵ ᅵ ᅵ ᅵ mas concordᅵncia ᅵ essencial, senᅵo vira um "samba de criolo doido"
PS_4 .: Somente fui entender o que vocᅵ queria quando li o Assunto do email, porque o texto aᅵ embaixo ...,
PS_5 .: Vocᅵ talvez nᅵo saiba mas esta lista ᅵ formada por todos os tipos de pessoas do Brasil inteiro e atᅵ de fora
ᅵ ᅵ ᅵ ᅵ ( Portugual ), tem alguns Doutores e Mestres aqui como eu entᅵo escrever de uma forma que se entenda ᅵ
ᅵᅵᅵᅵᅵᅵᅵ primordial.

Em 11/01/2014 17:00, Michel Almeida escreveu:
o projetoᅵᅵesse Rᅵmulo o mas faceio jᅵ foi feito ᅵ
o objetivo ᅵ colocar todos os caminhos dos diretᅵrios eᅵdependᅵncias dos contadores, tela em fullscreenᅵem um arquivo.ini
faze-lo rodar em Linux e Windows na primeira tela colocar inserir coin e so deixar selecionar se tiver um credito senᅵo bloqueia oᅵa teclaᅵ que
faz com que inicia a segunda parte do frontend
ᅵna segunda tela a opᅵᅵo de ser temporizador regressivo ou contador da seguinte forma se for jogo de vᅵdeo game aparece um (timer 00:15) minutos e o que vale uma ficha
esse timer nᅵo precisa retroceder so precisa registrar
se for jogo de ficha ou no caso nᅵo e jogo sᅵoᅵemuladores que recebem linhas de comando com o emulador +ᅵnome do jogoᅵaparecer (credito 01) ou a quantidade que tiver
tudo isso salvo em um arquivo.ini
outra coisa e implementar para rodar vᅵdeos com pygameᅵ a cada jogo selecionado um vᅵdeo.mpg
se vocᅵ quiser todos os arquivos do projeto eu posto vocᅵ vai gostar
WHERE_BIN_X = SCREEN_Wᅵ - WHERE_SNAP_X - int(floor(WHERE_SNAP_X/4))
WHERE_BIN_Y =ᅵ WHERE_SNAP_Y
SLEEP_BEFORE_START = 1

for row in reader:
ᅵᅵᅵᅵᅵᅵᅵ li.append(row)
ᅵᅵᅵᅵᅵᅵᅵ if not (li[MAX][1] in emu):
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ emu.append(li[MAX][1])
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ MAX_EMU=MAX_EMU +1
ᅵᅵᅵᅵᅵᅵᅵ MAX = MAX +1

MAX = MAX - 1
NMAX=(MAX * -1)
MAX_EMU = MAX_EMU - 1
NMAX_EMU = (MAX_EMUᅵ * -1)

li = sorted(li)
emu = sorted(emu)
FIRST=1
continuer = 1
total = len(sys.argv)

# Test lancement First ou lancement auto suite fin emu
if total > 1:
ᅵᅵᅵᅵᅵᅵᅵ argument1 = str(sys.argv[1])

else:
ᅵᅵᅵᅵᅵᅵᅵ argument1 = "NO"
MENU_IN=1
MENU_GO=1

if MAX_EMU==0:
ᅵᅵᅵᅵᅵᅵᅵ MENU_IN=0
ᅵᅵᅵᅵᅵᅵᅵ EMU_CHOSE=emu[0]

################################### Initialisation son
buf = pygame.mixer.Sound(SOUND + "blip.wav")

# Initialisation / ou non du joystick 0
if pygame.joystick.get_count() != 0:
ᅵᅵᅵᅵᅵᅵᅵ mon_joystick = pygame.joystick.Joystick(0)
ᅵᅵᅵᅵᅵᅵᅵ mon_joystick.init()
ᅵᅵᅵᅵᅵᅵᅵ JOY_TEST = 1
ᅵᅵᅵᅵᅵᅵᅵ print "----- Joy OK"
else:
ᅵᅵᅵᅵᅵᅵᅵ JOY_TEST = 0


###################################################################
###################################################################
#ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ AFFICHAGE MENU EMULATEUR
###################################################################
###################################################################
def affiche_menu():

ᅵᅵᅵᅵᅵᅵᅵ if MAX_EMU==1:
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ IMG_EMU_PATH=IMG_EMU + emu[CPT_EMU] +".png"
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ IMG_EMU_PATH_D=IMG_EMU + emu[CPT_EMU+1] +".png"
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ IMG_EMU_PATH_G=IMG_EMU_PATH_D
ᅵᅵᅵᅵᅵᅵᅵ else:
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ IMG_EMU_PATH=IMG_EMU + emu[CPT_EMU] +".png"
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ IMG_EMU_PATH_D=IMG_EMU + emu[CPT_EMU+1] +".png"
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ IMG_EMU_PATH_G=IMG_EMU + emu[CPT_EMU-1] +".png"


ᅵᅵᅵᅵᅵᅵᅵ fenetre.blit(pygame.transform.scale(pygame.image.load(BACKGROUNG_EMU).convert_alpha(),(SCREEN_W,SCREEN_H)),(0,0))
ᅵᅵᅵᅵᅵᅵᅵ fenetre.blit(pygame.transform.scale(pygame.image.load(IMG_EMU_PATH_D).convert_alpha(),(SIZE_WHERE_BIN_3)),(WHERE_BIN_D))
ᅵᅵᅵᅵᅵᅵᅵ fenetre.blit(pygame.transform.scale(pygame.image.load(IMG_EMU_PATH_G).convert_alpha(),(SIZE_WHERE_BIN_2)),(WHERE_BIN_G))
ᅵᅵᅵᅵᅵᅵᅵ fenetre.blit(pygame.transform.scale(pygame.image.load(IMG_EMU_PATH).convert_alpha(),(SIZE_WHERE_BIN_1)),(WHERE_BIN_1))
ᅵᅵᅵᅵᅵᅵᅵ pygame.display.update()

###################################################################
###################################################################
#ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ AFFICHAGE MENU JEUX
###################################################################
###################################################################
def affiche():
ᅵᅵᅵᅵᅵᅵᅵ IMG_WHEEL=WHEEL +li[CPT][0]+".png"
ᅵᅵᅵᅵᅵᅵᅵ IMG_SNAP=SNAP +li[CPT][0]+".png"
ᅵᅵᅵᅵᅵᅵᅵ fenetre.blit(pygame.transform.scale(pygame.image.load(BACKGROUNG).convert_alpha(),(SCREEN_W,SCREEN_H)),(0,0))
ᅵᅵᅵᅵᅵᅵᅵ FILE_INFO = DOCS + li[CPT][0] + ".txt"
ᅵᅵᅵᅵᅵᅵᅵ if os.path.isfile(FILE_INFO):
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ FILE_DOC = open(FILE_INFO,"r")
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ text1 = FILE_DOC.read()
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ text2 = font.render(text1, True, pygame.Color("white"))
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ LPLUS=0
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ for ligne in text1.splitlines():
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ LPLUS=LPLUS + 25
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ x,y = fenetre.blit(font.render(ligne,5,pygame.Color("white")),(WHERE_TEXTE_X,WHERE_TEXTE_Y+LPLUS)).bottomleft
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ FILE_DOC.close()
ᅵᅵᅵᅵᅵᅵᅵ else:
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ text1 = "No DATA File"
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ text2 = font.render(text1, True, pygame.Color("white"))
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ fenetre.blit(text2,(WHERE_TEXTE_X,WHERE_TEXTE_Y-25)).bottomleft
ᅵᅵᅵᅵᅵᅵᅵ if not (os.path.isfile(IMG_WHEEL)):
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ IMG_WHEEL = WHEEL + "no_wheel.png"
ᅵᅵᅵᅵᅵᅵᅵ if not (os.path.isfile(IMG_SNAP)):
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ IMG_SNAP = SNAP + "no_snap.png"

ᅵᅵᅵᅵᅵᅵᅵ fenetre.blit(pygame.transform.scale(pygame.image.load(IMG_WHEEL).convert_alpha(),(SIZE_WHEEL_CONVERT)),(WHERE_WHEEL))
ᅵᅵᅵᅵᅵᅵᅵ fenetre.blit(pygame.transform.scale(pygame.image.load(IMG_SNAP).convert_alpha(),(SIZE_SNAP_CONVERT)),(WHERE_SNAP))

ᅵᅵᅵᅵᅵᅵᅵ #AFFICHAGE WHEEL
ᅵᅵᅵᅵᅵᅵᅵ #pygame.display.update()

#MAIN #################################################
pygame.key.set_repeat(400, 30)
while continuer:
# PREMIER LANCEMENT (y/n) SI YES passe ecran d'acceuil
ᅵᅵᅵᅵᅵᅵᅵ if FIRST == 1:
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ if argument1 == "YES":
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ FIRST=0
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ else:
# AFFICHAGE ECRAN ACCEUIL
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ fenetre.blit(pygame.transform.scale(pygame.image.load(BACKGROUNG_START).convert_alpha(),(SCREEN_W,SCREEN_H)),(0,0))
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ pygame.display.update()
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ FIRST = 0
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ time.sleep(SLEEP_BEFORE_START)
ᅵᅵᅵᅵᅵᅵᅵ else:

# RESTE AFFICHAGE ####################################
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ if MENU_IN == 1:
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ pygame.display.update()
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ affiche_menu()
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ if MENU_IN == 0:
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ if MENU_GO == 1:
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ CPT = 0
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ CPT_UP = 0
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ # Premier jeu de l emu choisi
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ while (str(li[CPT][1]) != EMU_CHOSE):
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ CPT = CPT + 1
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ MENU_GO = 0
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ pygame.display.update()
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ affiche()
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ for event in pygame.event.get():

###################################################################
###################################################################
#ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ DEPLACEMENT MENU JEUX
###################################################################
###################################################################
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ if MENU_IN == 0:
###################################################################
#ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ DEPLACEMENT JOYSTICK
###################################################################
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ if JOY_TEST == 1:

#--------------------------------------- LANCEMENT JEUX AVEC EMU
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ if event.type == JOYBUTTONDOWN and event.button == 3:
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ APP="BIN/" + li[CPT][1] +".sh" + " " + li[CPT][0]
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ p = subprocess.Popen(APP, shell=True)
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ sys.exit("GO play bitch ;)")
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ if event.type == JOYAXISMOTION:

#--------------------------------------- SELECTION JEUX PAR LETTRE (-1 0-Z)
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ if event.axis == 1 and event.value < 0:
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ ROM_L1 = li[CPT][0][0]
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ ROM_L2 = ROM_L1
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ CPT_UP = 0
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ while ((ROM_L1 == ROM_L2) | (str(li[CPT][1]) != EMU_CHOSE)):
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ text1 = "LOADING ... : "
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ text2 = font.render(text1, True, pygame.Color("white"))
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ fenetre.blit(text2,(WHERE_TEXTE_X,WHERE_TEXTE_Y)).bottomleft
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ CPT = CPT - 1
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ if CPT < NMAX:
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ MENU_GO == 1
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ break
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ ROM_L1 = li[CPT][0][0]

#--------------------------------------- SELECTION JEUX PAR LETTRE (-1 0-Z)
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ if event.axis == 1 and event.value > 0:
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ ROM_L1 = li[CPT][0][0]
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ ROM_L2 = ROM_L1
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ CPT_UP = 0

ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ while ((ROM_L1 == ROM_L2) | (str(li[CPT][1]) != EMU_CHOSE)):
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ text1 = "LOADING ... : "
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ text2 = font.render(text1, True, pygame.Color("white"))
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ fenetre.blit(text2,(WHERE_TEXTE_X,WHERE_TEXTE_Y)).bottomleft
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ CPT = CPT + 1
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ if CPT > MAX:
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ MENU_GO == 1
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ break
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ ROM_L1 = li[CPT][0][0]

#--------------------------------------- SELECTION JEUX A DROITE (+1)
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ if event.axis == 0 and event.value < 0:
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ if CPT + 1 > MAX:
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ CPT = 0
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ else:
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ CPT= CPT + 1
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ while str(li[CPT][1]) != EMU_CHOSE:
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ text1 = "LOADING ..."
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ text2 = font.render(text1, True, pygame.Color("white"))
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ fenetre.blit(text2,(WHERE_TEXTE_X,WHERE_TEXTE_Y)).bottomleft
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ CPT = CPT + 1
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ if CPT > MAX:
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ CPT = 0
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ break

#--------------------------------------- SELECTION JEUX A GAUCHE (-1)
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ if event.axis == 0 and event.value > 0:
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ if CPT < NMAX:
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ CPT = 0
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ else:
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ CPT= CPT - 1
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ while str(li[CPT][1]) != EMU_CHOSE:
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ text1 = "LOADING ..."
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ text2 = font.render(text1, True, pygame.Color("white"))
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ fenetre.blit(text2,(WHERE_TEXTE_X,WHERE_TEXTE_Y)).bottomleft
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ CPT = CPT - 1
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ if CPT < NMAX:
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ CPT = 0
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ break

###################################################################
#ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ DEPLACEMENT CLAVIER
###################################################################

ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ if event.type == KEYDOWN:
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ print EMU_CHOSE + " => " + str(CPT) + " : " + li[CPT][0]

#--------------------------------------- SELECTION JEUX A DROITE (+1)
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ if event.key == K_RIGHT:
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ if CPT + 1 > MAX:
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ CPT = 0
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ else:
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ CPT= CPT + 1
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ while str(li[CPT][1]) != EMU_CHOSE:
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ text1 = "LOADING ..."
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ text2 = font.render(text1, True, pygame.Color("white"))
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ fenetre.blit(text2,(WHERE_TEXTE_X,WHERE_TEXTE_Y)).bottomleft
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ CPT = CPT + 1
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ if CPT > MAX:
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ CPT = 0
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ break

#--------------------------------------- SELECTION JEUX A GAUCHE (-1)
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ if event.key == K_LEFT:
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ if CPT < NMAX:
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ CPT = 0
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ else:
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ CPT= CPT - 1
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ while str(li[CPT][1]) != EMU_CHOSE:
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ text1 = "LOADING ..."
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ text2 = font.render(text1, True, pygame.Color("white"))
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ fenetre.blit(text2,(WHERE_TEXTE_X,WHERE_TEXTE_Y)).bottomleft
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ CPT = CPT - 1
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ if CPT < NMAX:
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ CPT = 0
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ break

#--------------------------------------- SELECTION JEUX PAR LETTRE (+1 0-Z)
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ if event.key == K_UP:
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ ROM_L1 = li[CPT][0][0]
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ ROM_L2 = ROM_L1
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ CPT_UP = 0

ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ while ((ROM_L1 == ROM_L2) | (str(li[CPT][1]) != EMU_CHOSE)):
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ text1 = "LOADING ... : "
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ text2 = font.render(text1, True, pygame.Color("white"))
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ fenetre.blit(text2,(WHERE_TEXTE_X,WHERE_TEXTE_Y)).bottomleft
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ CPT = CPT + 1
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ if CPT > MAX:
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ MENU_GO == 1
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ break
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ ROM_L1 = li[CPT][0][0]

#--------------------------------------- SELECTION JEUX PAR LETTRE (-1 0-Z)
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ if event.key == K_DOWN:
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ ROM_L1 = li[CPT][0][0]
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ ROM_L2 = ROM_L1
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ CPT_UP = 0
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ while ((ROM_L1 == ROM_L2) | (str(li[CPT][1]) != EMU_CHOSE)):
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ text1 = "LOADING ... : "
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ text2 = font.render(text1, True, pygame.Color("white"))
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ fenetre.blit(text2,(WHERE_TEXTE_X,WHERE_TEXTE_Y)).bottomleft
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ CPT = CPT - 1
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ if CPT < NMAX:
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ MENU_GO == 1
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ break
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ ROM_L1 = li[CPT][0][0]

#--------------------------------------- LANCEMENT DU JEUX + EXIT FE
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ if event.type == QUIT:
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ continuer = 0
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ if event.key == K_b:
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ if MAX_EMU==0:
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ MENU_IN=0
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ EMU_CHOSE=emu[0]
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ else:
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ MENU_IN = 1
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ if event.key == K_SPACE:
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ print "Launch "+li[CPT][0] + " with " + EMU_CHOSE
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ APP="BIN/" + li[CPT][1] +".exe" + " " + li[CPT][0]
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ p = subprocess.Popen(APP, shell=True)
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ sys.exit("GO play bitch ;)")

#--------------------------------------- QUIT Si un seul emu
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ if (event.key == K_ESCAPE) & (MAX_EMU == 0):
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ exit()

###################################################################
###################################################################
#ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ DEPLACEMENT MENU EMULATEUR
###################################################################
###################################################################
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ if MENU_IN == 1:
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ if JOY_TEST == 1:
###################################################################
#ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ DEPLACEMENT JOYSTICK
###################################################################
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ if event.type == JOYBUTTONDOWN and event.button == 3:
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ MENU_IN = 0
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ EMU_CHOSE=emu[CPT_EMU]
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ if event.type == JOYAXISMOTION:

#--------------------------------------- SELECTION EMULATEUR A GAUCHE (-1)
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ if event.axis == 0 and event.value < 0:
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ CPT_EMU = CPT_EMU - 1

#--------------------------------------- SELECTION EMULATEUR A DROITE (+1)
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ if event.axis == 0 and event.value > 0:
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ CPT_EMU = CPT_EMU + 1
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ if event.type == KEYDOWN:
###################################################################
#ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ DEPLACEMENT CLAVIER

###################################################################
#--------------------------------------- SELECTION EMULATEUR A GAUCHE (-1)
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ if event.key == K_LEFT:
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ CPT_EMU = CPT_EMU - 1

#--------------------------------------- SELECTION EMULATEUR A DROITE (+1)
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ if event.key == K_RIGHT:
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ CPT_EMU = CPT_EMU + 1
#--------------------------------------- EXIT FE
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ if event.type == QUIT:
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ continuer = 0
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ if event.key == K_ESCAPE:
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ exit()
#--------------------------------------- SELECTION EMULATEUR
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ if event.key == K_SPACE:
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ MENU_IN = 0
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ EMU_CHOSE=str(emu[CPT_EMU])


###################################################################
#ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ COMPTEUR MAX / MIN Pour exception
###################################################################
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ #buf.play()
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ if CPT < NMAX:
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ CPT = 0
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ if CPT > MAX:
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ CPT = 0
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ if MAX_EMU==1:
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ if CPT_EMU < NMAX_EMU:
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ CPT_EMU = 0
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ if CPT_EMU >= MAX_EMU:
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ CPT_EMU = -1
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ else:
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ if CPT_EMU <= NMAX_EMU:
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ CPT_EMU = 0
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ if CPT_EMU >= MAX_EMU:
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ CPT_EMU = 0

ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ if MAX_EMU == 0:
ᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵᅵ CPT_EMU=0






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Ademir Francisco da Silva
Skype  ...: Ademir_Francisco_da_Silva
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