Thanks for asking,
Not on the main
code.pyret.org (yet).
There was a project by some great graduate students at Cornell in the
fall that prototyped adding it with some success, so it's definitely
something we want to do.
When you say play sounds, do you mean work with existing sound data
and manipulate it, synthesize sounds from sine waves/cosine waves, add
it as sound effects/background music to a game...? I'm interested in
hearing what use cases people want.
On Fri, Jan 17, 2020 at 5:58 AM Alec Stylianos (S)
<
alec.st...@asdnh.org> wrote:
>
> Is it possible to play sounds in pyret?
>
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