Thanks for trying it out!
You're totally right that the current implementation of Pyret is too
slow for some things. We been trying to avoid decisions that preclude
a faster implementation, and we simply haven't put the engineering
focus into making things fast yet. We've been aiming for a flexible
implementation that we can change quickly to experiment with new
features rather than a streamlined and optimized runtime, and you're
seeing the result of that (there's a lot of boxing and unboxing going
on, for example, because we haven't optimized the values in our
runtime much).
Expect this to get better over the winter and into the spring as we
move towards stabilizing features and settling down our implementation
and runtime.
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