For a network visualization algorithm, I need to draw thousands of lines in 3D space, each in
different color and width. Currently I'm using gl.GLLinePlotItem create these lines and add them within a for-loop. As expected, it's extremely slow. Any suggestions to improve the performances?
(I checked another
topic on the similar problem, but unable to adapt that solution to my problem.)
Also, I need to draw curved lines in 3D space? Do I have to use small segments of straight lines that are created using gl.GLLinePlotItem? Is there any other technique?