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Hello,
I have an application that uses the GLViewWidget as the viewport of a GraphicsView to combine 2D GraphicsItem widgets on top of a 3D model in the GLViewWidget. I'd like to place a background image in the GLViewWidget that does not respond to the scaling/rotation of the GLViewWidget. I assume that the best way forward here is to add the background image rendering to the paintGL() method of GLViewWidget? Is there an example somewhere of how this would work?