Static aero has more severe aero requirements than flutter and I think static aero is much harder than flutter. The aero mesh/spline density of that static aero bwb model is plenty for that vehicle.
Assuming you use PKNL, the FLFACT cards are straightforward outside of the density card (it’s M/L^3 regardless of MAT1 density units) and going too fast will cause segfaults.
The harder part of aero is the SUPORT card, which you use to “constrain” rigid body modes. If I had to guess, that’s your issue. You can test that with a modes run.