sorry, more specifically - connectedEdges/Faces/Vertices() implemented for MeshEdge, MeshFace, and MeshVertex.
The situation came up just as I was just trying to work out how to determine what's logically connected to a MeshFace. The connectedEdges() and connectedFaces() calls worked roughly as I expected, but the connectedVertices() call on a face took me a little bit of headscratching. As best as I can tell, it's going to return all the vertices that can be reached in one edge-hop from any any vertex that the MeshFace is comprised of... since I'm low-level curious about most things I went back and did some general testing and came up with the following:
MeshVertex.connectedFaces() - all faces that include that vertex
MeshVertex.connectedEdges() - all edges that include that vertex
MeshVertex.connectedVertices() - all vertices that are connected to the vertex by one edge (i.e. the endpoints of all connected edges)
MeshFace.connectedFaces() - all faces that share an edge (i.e. all faces that share 2 or more vertices)
MeshFace.connectedEdges() - all edges that include a vertex of the face (i.e. all the edges radiating out from the face)
MeshFace.connectedVertices() - all verticies that are connected to the face by one edge (i.e. the endpoints of all connected edges)
MeshEdge.connectedFaces() - all faces that contain this edge (i.e. all faces that contain both vertices that make up the edge)
MeshEdge.connectedEdges() - all edges that include a vertex of the edge (i.e. all the edges radiating out from the two vertices that make up the edge)
MeshEdge.connectedVertices() - the two verticies that comprise the edge
I know it's not a lot of words, but if the above is right then I was going to bash it into better snippets of text and suggest updating the relevant function documentation since (at least, to me) what 'connected' meant was a bit nebulous.
Also, secondarily, does it strike anyone else that the MeshEdge.connectedVertices() call returns the result it does? Nothing else returns components that are members of the selected object..
-Anthony