Maybe I chose some wrong words in my post that you mention before, for
example the word "ugly". I agree with you, it will be very helpful if
there is some documentations such as "Tutorial", "*** for beginners"
and so on.
But as we all know, saying is much easier that doing.
I'm trying to build a real project with PyKE. If I can make it, I
really want to write some docs for beginners. Maybe I will have the
sufficient knowledge to do that at that time. But my native language
is not English, that's a big problem.
2011/11/25 Elisiano Petrini <elis...@gmail.com>:
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Here's my 2 cents: try searching for "import pyke" in Google, GitHub
and similar repositories. That ought to find open source projects
using Pyke.
Best regards,
Dante
--
Dante
"IMPUNIDADE, subst.: Riqueza."
-- Ambrose Bierce, "The Devil's Dictionary"
Usuário Linux #459228 -- Linux Mint 11 ("Katya")
Bruce,
Thank you for your advise. You are right, the learning curve is much
greater than some other languages, and the user should be familiar
with expert system theory.
Yes, I read the examples provided in the code tree, but not all of
them, and I'm exploring the other parts of the code tree.
I always benifit from open source projects, so I would like to return
something. Being a committer is an honor, but it requires more
responsibility. I don't think I have the sufficient skills to become a
committer right now (I knew PyKE just less 2 months ago), I don't want
to mess up everything. I said I want to write some docs after my
project, I meant it. After all these, after proving I can do something
useful I will require a committer. If anyone starts the work before me
I'm also grad to offer help.
2011/12/2 Bruce Frederiksen <dang...@gmail.com>:
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Visit this group at http://groups.google.com/group/pyke.In the past one and half years we implemented an project for financial consulting which based on PyKE and Django, and it works very well, fast and stable. At first I doubt if PyKE can run fast enough but the performance of the project dispels my concerns.
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于 2013年06月24日 16:19, Gau_Veldt 写道:
I just managed to get the PyKE code working from within Blender 2.65 (blender uses python 3.3.0).
[...]
I'm experimenting now to find the best way to enumerate blender's object tree into suitable fact bases.
So I may wind up making a rule base that forms a plan to "convert blender objects into KFB's" for the KRBs further down the "game compiler"
In the past one and half years we implemented an project for financial consulting which based on PyKE and Django, and it works very well, fast and stable. At first I doubt if PyKE can run fast enough but the performance of the project dispels my concerns.