On 2012-10-07 20:46, Samuel Ytterbrink wrote:
> @stochastis
>
> I'am a little bit skeptical, on the subject of performance. Game engines
> need to be very efficient, and which ever tool you take form the shelf
> that will translate python to javascript will have a large
> overhead, especially if you want it to behave python like, with all the
> quirks and features python has.
>
> With that said, i think you should first implement it in javascript, and
> build a interface for python, with pyjaco if you so wish.
I agree. No matter how efficient we make pyjaco, there's going to be an
overhead to ensure the more complicated, more reasonable semantics of
Python. So, if you can implement a JS library for controlling the game,
and only call high-level functions from JS, that would probably be a
good idea.