How would everyone feel about adding a simple shader Class to the graphics module? There have been a few go-to examples out there, such as Tristan McDonald's popular one here: https://swiftcoder.wordpress.com/2008/12/19/simple-glsl-wrapper-for-pyglet/
And Leonhard Vogt's framebuffer code that includes shaders here:
https://leovt.wordpress.com/2015/10/04/render-to-texture-with-python-3-and-pyglet/
https://github.com/leovt/leovt/blob/master/framebuffer.py
The reason I would like to see it included is because of the ctypes magic being a bit of a blocker for new users. A simple class could handle this for the users, and allow them to easily try more modern contexts with pyglet.
If I wrote this code, would it be accepted? I'm thinking a simple class, plus basic example code. (Speaking of which, many of those examples need to be updated!)
-Ben
Just a user but I would love that.
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shader_program = Program(vertex_source, fragment_source)
with shader_program:
do_stuff()
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@window.event
def on_resize(w, h):
return pyglet.event.EVENT_HANDLED