How do I use Squirtle (tesselator) better?

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elliot

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May 22, 2013, 12:10:50 PM5/22/13
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I have very basic rendering down pretty well, and I'm unsure about what the best next steps are.  Just in general I don't know if I should start using texture coordinates or shaders or what.  Particularly, I am using Squirtle's tesselator to render my landscape and I want to know how to do that better.  The landscape will be procedurally generated and made out of different "materials", so I would want to tile a texture on it or otherwise fill it with a repeating pattern.  I have no idea how to do this with Squirtle's Tesselator.  

Here is a video of what I'm working with.


Any advice or resources about how to tile a texture onto the output of Squirlte's Tesselator would be appreciated.

-Elliot

ps. www.supereffective.org is no longer, so I'm not sure where Squirtle's code officially lives.

Nathan

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Jun 28, 2013, 5:26:37 PM6/28/13
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What's squirtle?

~ Nathan



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