I have very basic rendering down pretty well, and I'm unsure about what the best next steps are. Just in general I don't know if I should start using texture coordinates or shaders or what. Particularly, I am using Squirtle's tesselator to render my landscape and I want to know how to do that better. The landscape will be procedurally generated and made out of different "materials", so I would want to tile a texture on it or otherwise fill it with a repeating pattern. I have no idea how to do this with Squirtle's Tesselator.
Here is a video of what I'm working with.
Any advice or resources about how to tile a texture onto the output of Squirlte's Tesselator would be appreciated.
-Elliot