I begin in pyglet and opengl in general.
I should want to disable the sort of blur or antialiasing filter when
a scaled sprite is draw (when scale > 1 ).
I find nothing about that in doc or on web...
from pyglet.gl import *
def texture_set_mag_filter_nearest( texture ):
glBindTexture( texture.target, texture.id )
glTexParameteri( texture.target, GL_TEXTURE_MAG_FILTER, GL_NEAREST )
glBindTexture( texture.target, 0 )
img = pyglet.image.load( 'image.png' )
texture_set_mag_filter_nearest( img.get_texture() )
sprite = pyglet.sprite.Sprite( img )