That's awesome. My personal pyglet wishlist has python 3 and 64-bit
support on it. Yay for python 3 support! :-)
> All the basic features like opening windows, handling input and
> calling OpenGL functions are working just fine. Loading images works
> through the platform specific codec - the codecs implemented in pure
> python seem to have some problems. Also the whole pyglet.image module
> needs some fixing, because it uses string regexes for the image data
> that is now stored as bytes.
What's the status of pyglet.text?
> The source is available at http://code.google.com/r/andreasschiefer-pyglet-py3/
> for everyone to try out.
I'd be perfectly happy for that to be contributed to the pyglet repository...
Richard
This is how Numpy does it. They have a single code-base for both
Python2 and Python3, and run 3to2 during the installation process for
Python3. I don't know that this would work for Pyglet, but it's worth
investigating.
Also -- has anyone run the current pyglet through "python2.6 -3". I
just did, and it pointed out several things that probably ought to be
fixed in the current Pyglet before attempting to run 2to3.
Gary Herron
>
> Andy
>
>